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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-27 02:10:38 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -22,14 +22,14 @@ namespace
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}
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} // namespace
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namespace IW5::sound
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namespace sound
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{
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bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
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bool LoadedSoundDumperIW5::ShouldDump(XAssetInfo<LoadedSound>* asset)
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{
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return true;
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}
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void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
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{
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const auto* loadedSound = asset->Asset();
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const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
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@@ -49,4 +49,4 @@ namespace IW5::sound
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break;
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}
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}
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} // namespace IW5::sound
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} // namespace sound
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5::sound
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namespace sound
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{
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class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
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class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound>
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{
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protected:
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bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
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bool ShouldDump(XAssetInfo<IW5::LoadedSound>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::LoadedSound>* asset) override;
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};
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} // namespace IW5::sound
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} // namespace sound
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