refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -22,14 +22,14 @@ namespace
}
} // namespace
namespace IW5::sound
namespace sound
{
bool LoadedSoundDumper::ShouldDump(XAssetInfo<LoadedSound>* asset)
bool LoadedSoundDumperIW5::ShouldDump(XAssetInfo<LoadedSound>* asset)
{
return true;
}
void LoadedSoundDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset)
{
const auto* loadedSound = asset->Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset->m_name));
@@ -49,4 +49,4 @@ namespace IW5::sound
break;
}
}
} // namespace IW5::sound
} // namespace sound
@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5::sound
namespace sound
{
class LoadedSoundDumper final : public AbstractAssetDumper<LoadedSound>
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound>
{
protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset) override;
bool ShouldDump(XAssetInfo<IW5::LoadedSound>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::LoadedSound>* asset) override;
};
} // namespace IW5::sound
} // namespace sound