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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-26 00:05:52 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -9,7 +9,6 @@
using namespace nlohmann;
using namespace IW5;
using namespace ::attachment;
namespace
{
@@ -394,14 +393,14 @@ namespace
};
} // namespace
namespace IW5::attachment
namespace attachment
{
bool JsonDumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
bool JsonDumperIW5::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
@@ -411,4 +410,4 @@ namespace IW5::attachment
const JsonDumperImpl dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
} // namespace IW5::attachment
} // namespace attachment

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
namespace IW5::attachment
namespace attachment
{
class JsonDumper final : public AbstractAssetDumper<WeaponAttachment>
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::WeaponAttachment>
{
protected:
bool ShouldDump(XAssetInfo<WeaponAttachment>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset) override;
bool ShouldDump(XAssetInfo<IW5::WeaponAttachment>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::WeaponAttachment>* asset) override;
};
} // namespace IW5::attachment
} // namespace attachment

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@@ -15,7 +15,6 @@
#include <unordered_set>
using namespace IW5;
using namespace ::weapon;
namespace
{
@@ -732,14 +731,14 @@ namespace
}
} // namespace
namespace IW5::weapon
namespace weapon
{
bool Dumper::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
bool DumperIW5::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
void DumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{
// TODO: only dump infostring fields when non-default
@@ -766,4 +765,4 @@ namespace IW5::weapon
DumpAccuracyGraphs(context, asset);
}
} // namespace IW5::weapon
} // namespace weapon

View File

@@ -4,12 +4,12 @@
#include "Game/IW5/IW5.h"
#include "InfoString/InfoString.h"
namespace IW5::weapon
namespace weapon
{
class Dumper final : public AbstractAssetDumper<WeaponCompleteDef>
class DumperIW5 final : public AbstractAssetDumper<IW5::WeaponCompleteDef>
{
protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) override;
bool ShouldDump(XAssetInfo<IW5::WeaponCompleteDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<IW5::WeaponCompleteDef>* asset) override;
};
} // namespace IW5::weapon
} // namespace weapon