2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-21 22:05:51 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -9,7 +9,6 @@
using namespace nlohmann;
using namespace IW5;
using namespace ::attachment;
namespace
{
@@ -394,14 +393,14 @@ namespace
};
} // namespace
namespace IW5::attachment
namespace attachment
{
bool JsonDumper::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
bool JsonDumperIW5::ShouldDump(XAssetInfo<WeaponAttachment>* asset)
{
return true;
}
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachment>* asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
@@ -411,4 +410,4 @@ namespace IW5::attachment
const JsonDumperImpl dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
} // namespace IW5::attachment
} // namespace attachment