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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -8,9 +8,9 @@
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using namespace T5;
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namespace T5::localize
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namespace localize
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{
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void Dumper::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
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void DumperT5::DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool)
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{
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if (pool->m_asset_lookup.empty())
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return;
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@@ -41,4 +41,4 @@ namespace T5::localize
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std::cerr << std::format("Could not create string file for dumping localized strings of zone '{}'\n", context.m_zone.m_name);
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}
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}
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} // namespace T5::localize
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} // namespace localize
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