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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -3,11 +3,11 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
namespace T5::localize
namespace localize
{
class Dumper final : public IAssetDumper<LocalizeEntry>
class DumperT5 final : public IAssetDumper<T5::LocalizeEntry>
{
public:
void DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) override;
void DumpPool(AssetDumpingContext& context, AssetPool<T5::LocalizeEntry>* pool) override;
};
} // namespace T5::localize
} // namespace localize