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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -3,11 +3,11 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace T5::localize
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namespace localize
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{
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class Dumper final : public IAssetDumper<LocalizeEntry>
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class DumperT5 final : public IAssetDumper<T5::LocalizeEntry>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<LocalizeEntry>* pool) override;
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void DumpPool(AssetDumpingContext& context, AssetPool<T5::LocalizeEntry>* pool) override;
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};
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} // namespace T5::localize
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} // namespace localize
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