mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-22 14:25:51 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -93,14 +93,14 @@ namespace
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T5::raw_file
|
||||
namespace raw_file
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
bool DumperT5::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
void DumperT5::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
@@ -118,4 +118,4 @@ namespace T5::raw_file
|
||||
else
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
} // namespace T5::raw_file
|
||||
} // namespace raw_file
|
||||
|
Reference in New Issue
Block a user