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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-28 17:16:56 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -131,14 +131,14 @@ namespace
};
} // namespace
namespace T6::font_icon
namespace font_icon
{
bool CsvDumper::ShouldDump(XAssetInfo<FontIcon>* asset)
bool CsvDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
{
return true;
}
void CsvDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
{
const auto assetFile = context.OpenAssetFile(asset->m_name);
@@ -148,4 +148,4 @@ namespace T6::font_icon
Dumper dumper(*assetFile);
dumper.Dump(*asset->Asset());
}
} // namespace T6::font_icon
} // namespace font_icon

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@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::font_icon
namespace font_icon
{
class CsvDumper final : public AbstractAssetDumper<FontIcon>
class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
{
protected:
bool ShouldDump(XAssetInfo<FontIcon>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset) override;
bool ShouldDump(XAssetInfo<T6::FontIcon>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::FontIcon>* asset) override;
};
} // namespace T6::font_icon
} // namespace font_icon

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@@ -7,14 +7,14 @@ using namespace T6;
// #define DUMP_FONT_ICON_AS_CSV 1
namespace T6::font_icon
namespace font_icon
{
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumper()
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumperT6()
{
#ifdef DUMP_FONT_ICON_AS_CSV
return std::make_unique<CsvDumper>();
return std::make_unique<CsvDumperT6>();
#else
return std::make_unique<JsonDumper>();
return std::make_unique<JsonDumperT6>();
#endif
}
} // namespace T6::font_icon
} // namespace font_icon

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@@ -3,7 +3,9 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::font_icon
#include <memory>
namespace font_icon
{
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumper();
} // namespace T6::font_icon
std::unique_ptr<IAssetDumper<T6::FontIcon>> CreateDumperT6();
} // namespace font_icon

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@@ -1,7 +1,7 @@
#include "FontIconJsonDumperT6.h"
#include "FontIcon/FontIconCommon.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/FontIcon/FontIconCommonT6.h"
#include "Game/T6/FontIcon/JsonFontIconT6.h"
#include "KnownFontIconAliasesT6.h"
@@ -76,20 +76,20 @@ namespace
}
} // namespace
namespace T6::font_icon
namespace font_icon
{
bool JsonDumper::ShouldDump(XAssetInfo<FontIcon>* asset)
bool JsonDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
{
return true;
}
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
{
const auto assetFile = context.OpenAssetFile(font_icon::GetJsonFileNameForAssetName(asset->m_name));
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpFontIcon(*assetFile, *asset->Asset());
}
} // namespace T6::font_icon
} // namespace font_icon

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@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::font_icon
namespace font_icon
{
class JsonDumper final : public AbstractAssetDumper<FontIcon>
class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
{
protected:
bool ShouldDump(XAssetInfo<FontIcon>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset) override;
bool ShouldDump(XAssetInfo<T6::FontIcon>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::FontIcon>* asset) override;
};
} // namespace T6::font_icon
} // namespace font_icon