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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 19:33:02 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -1,7 +1,7 @@
#include "FontIconJsonDumperT6.h"
#include "FontIcon/FontIconCommon.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/FontIcon/FontIconCommonT6.h"
#include "Game/T6/FontIcon/JsonFontIconT6.h"
#include "KnownFontIconAliasesT6.h"
@@ -76,20 +76,20 @@ namespace
}
} // namespace
namespace T6::font_icon
namespace font_icon
{
bool JsonDumper::ShouldDump(XAssetInfo<FontIcon>* asset)
bool JsonDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
{
return true;
}
void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
{
const auto assetFile = context.OpenAssetFile(font_icon::GetJsonFileNameForAssetName(asset->m_name));
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
if (!assetFile)
return;
DumpFontIcon(*assetFile, *asset->Asset());
}
} // namespace T6::font_icon
} // namespace font_icon