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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -1,7 +1,7 @@
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#include "FontIconJsonDumperT6.h"
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#include "FontIcon/FontIconCommon.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/FontIcon/FontIconCommonT6.h"
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#include "Game/T6/FontIcon/JsonFontIconT6.h"
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#include "KnownFontIconAliasesT6.h"
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@@ -76,20 +76,20 @@ namespace
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}
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} // namespace
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namespace T6::font_icon
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namespace font_icon
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{
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bool JsonDumper::ShouldDump(XAssetInfo<FontIcon>* asset)
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bool JsonDumperT6::ShouldDump(XAssetInfo<FontIcon>* asset)
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{
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return true;
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}
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void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
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void JsonDumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<FontIcon>* asset)
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{
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const auto assetFile = context.OpenAssetFile(font_icon::GetJsonFileNameForAssetName(asset->m_name));
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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DumpFontIcon(*assetFile, *asset->Asset());
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}
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} // namespace T6::font_icon
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} // namespace font_icon
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