mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-02-14 19:33:02 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -2,14 +2,14 @@
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace T6::qdb
|
||||
namespace qdb
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<Qdb>* asset)
|
||||
bool DumperT6::ShouldDump(XAssetInfo<Qdb>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset)
|
||||
{
|
||||
const auto* qdb = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
@@ -20,4 +20,4 @@ namespace T6::qdb
|
||||
auto& stream = *assetFile;
|
||||
stream.write(qdb->buffer, qdb->len);
|
||||
}
|
||||
} // namespace T6::qdb
|
||||
} // namespace qdb
|
||||
|
||||
@@ -3,12 +3,12 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6::qdb
|
||||
namespace qdb
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<Qdb>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::Qdb>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<Qdb>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<Qdb>* asset) override;
|
||||
bool ShouldDump(XAssetInfo<T6::Qdb>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::Qdb>* asset) override;
|
||||
};
|
||||
} // namespace T6::qdb
|
||||
} // namespace qdb
|
||||
|
||||
Reference in New Issue
Block a user