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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 05:32:06 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -75,14 +75,14 @@ namespace
}
} // namespace
namespace T6::techset
namespace techset
{
bool Dumper::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
bool DumperT6::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
{
return true;
}
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
{
const auto* techniqueSet = asset->Asset();
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
@@ -104,4 +104,4 @@ namespace T6::techset
}
}
}
} // namespace T6::techset
} // namespace techset