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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -75,14 +75,14 @@ namespace
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}
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} // namespace
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namespace T6::techset
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namespace techset
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{
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bool Dumper::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
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bool DumperT6::ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
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void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset)
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{
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const auto* techniqueSet = asset->Asset();
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auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
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@@ -104,4 +104,4 @@ namespace T6::techset
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}
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}
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}
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} // namespace T6::techset
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} // namespace techset
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