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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -3,12 +3,12 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6::techset
namespace techset
{
class Dumper final : public AbstractAssetDumper<MaterialTechniqueSet>
class DumperT6 final : public AbstractAssetDumper<T6::MaterialTechniqueSet>
{
protected:
bool ShouldDump(XAssetInfo<MaterialTechniqueSet>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialTechniqueSet>* asset) override;
bool ShouldDump(XAssetInfo<T6::MaterialTechniqueSet>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::MaterialTechniqueSet>* asset) override;
};
} // namespace T6::techset
} // namespace techset