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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -12,7 +12,6 @@
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#include <type_traits>
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using namespace T6;
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using namespace ::attachment_unique;
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namespace
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{
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@@ -130,14 +129,14 @@ namespace
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}
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} // namespace
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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bool Dumper::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
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bool DumperT6::ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
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void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset)
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{
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// Only dump raw when no gdt available
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if (context.m_gdt)
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@@ -160,4 +159,4 @@ namespace T6::attachment_unique
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stream.write(stringValue.c_str(), stringValue.size());
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}
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}
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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