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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -4,12 +4,12 @@
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#include "Game/T6/T6.h"
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#include "InfoString/InfoString.h"
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namespace T6::attachment_unique
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namespace attachment_unique
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{
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class Dumper final : public AbstractAssetDumper<WeaponAttachmentUnique>
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class DumperT6 final : public AbstractAssetDumper<T6::WeaponAttachmentUnique>
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{
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protected:
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bool ShouldDump(XAssetInfo<WeaponAttachmentUnique>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponAttachmentUnique>* asset) override;
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bool ShouldDump(XAssetInfo<T6::WeaponAttachmentUnique>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<T6::WeaponAttachmentUnique>* asset) override;
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};
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} // namespace T6::attachment_unique
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} // namespace attachment_unique
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