mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-02-14 19:33:02 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -9,7 +9,6 @@
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T6;
|
||||
using namespace ::z_barrier;
|
||||
|
||||
namespace
|
||||
{
|
||||
@@ -49,14 +48,14 @@ namespace
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::z_barrier
|
||||
namespace z_barrier
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
|
||||
bool DumperT6::ShouldDump(XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, XAssetInfo<ZBarrierDef>* asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
@@ -79,4 +78,4 @@ namespace T6::z_barrier
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
}
|
||||
} // namespace T6::z_barrier
|
||||
} // namespace z_barrier
|
||||
|
||||
Reference in New Issue
Block a user