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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -48,7 +48,8 @@
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using namespace nlohmann;
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using namespace GAME;
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using namespace ::material;
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#set CLASS_NAME "JsonDumper" + GAME
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namespace
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{
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@@ -358,9 +359,9 @@ namespace
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};
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} // namespace
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namespace GAME::material
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namespace material
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{
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void JsonDumper::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
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void CLASS_NAME::DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool)
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{
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auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
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materialConstantState->ExtractNamesFromZone();
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@@ -368,12 +369,12 @@ namespace GAME::material
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AbstractAssetDumper::DumpPool(context, pool);
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}
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bool JsonDumper::ShouldDump(XAssetInfo<Material>* asset)
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bool CLASS_NAME::ShouldDump(XAssetInfo<Material>* asset)
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{
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return true;
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}
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void JsonDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
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void CLASS_NAME::DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset->m_name));
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@@ -393,5 +394,5 @@ namespace GAME::material
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JsonDumperImpl dumper(context, *assetFile);
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dumper.Dump(*material);
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}
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} // namespace T6::leaderboard
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} // namespace material
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@@ -13,15 +13,17 @@
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#include GAME_HEADER
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namespace GAME::material
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#set CLASS_NAME "JsonDumper" + GAME
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namespace material
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{
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class JsonDumper final : public AbstractAssetDumper<Material>
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class CLASS_NAME final : public AbstractAssetDumper<GAME::Material>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
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void DumpPool(AssetDumpingContext& context, AssetPool<GAME::Material>* pool) override;
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
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[[nodiscard]] bool ShouldDump(XAssetInfo<GAME::Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GAME::Material>* asset) override;
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};
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} // namespace GAME::material
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} // namespace material
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