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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -13,15 +13,17 @@
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#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
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#include GAME_HEADER
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namespace GAME::material
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#set CLASS_NAME "JsonDumper" + GAME
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namespace material
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{
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class JsonDumper final : public AbstractAssetDumper<Material>
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class CLASS_NAME final : public AbstractAssetDumper<GAME::Material>
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{
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public:
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void DumpPool(AssetDumpingContext& context, AssetPool<Material>* pool) override;
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void DumpPool(AssetDumpingContext& context, AssetPool<GAME::Material>* pool) override;
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protected:
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[[nodiscard]] bool ShouldDump(XAssetInfo<Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<Material>* asset) override;
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[[nodiscard]] bool ShouldDump(XAssetInfo<GAME::Material>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GAME::Material>* asset) override;
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};
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} // namespace GAME::material
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} // namespace material
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