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https://github.com/Laupetin/OpenAssetTools.git
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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -47,7 +47,8 @@
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#include <format>
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using namespace GAME;
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using namespace ::xmodel;
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#set CLASS_NAME "Dumper" + GAME
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namespace
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{
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@@ -831,7 +832,7 @@ namespace
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void DumpXModelJson(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset->m_name));
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const auto assetFile = context.OpenAssetFile(xmodel::GetJsonFileNameForAssetName(asset->m_name));
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if (!assetFile)
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return;
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@@ -840,14 +841,14 @@ namespace
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}
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} // namespace
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namespace GAME::xmodel
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namespace xmodel
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{
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bool Dumper::ShouldDump(XAssetInfo<XModel>* asset)
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bool CLASS_NAME::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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void CLASS_NAME::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModelJson(context, asset);
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DumpXModelSurfs(context, asset);
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@@ -13,12 +13,14 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include GAME_HEADER
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namespace GAME::xmodel
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#set CLASS_NAME "Dumper" + GAME
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namespace xmodel
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{
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class Dumper final : public AbstractAssetDumper<XModel>
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class CLASS_NAME final : public AbstractAssetDumper<GAME::XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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bool ShouldDump(XAssetInfo<GAME::XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GAME::XModel>* asset) override;
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};
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} // namespace GAME
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} // namespace xmodel
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