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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -13,12 +13,14 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include GAME_HEADER
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namespace GAME::xmodel
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#set CLASS_NAME "Dumper" + GAME
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namespace xmodel
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{
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class Dumper final : public AbstractAssetDumper<XModel>
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class CLASS_NAME final : public AbstractAssetDumper<GAME::XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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bool ShouldDump(XAssetInfo<GAME::XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GAME::XModel>* asset) override;
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};
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} // namespace GAME
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} // namespace xmodel
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