2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-27 19:38:07 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions
@@ -13,12 +13,14 @@
#include "Dumping/AbstractAssetDumper.h"
#include GAME_HEADER
namespace GAME::xmodel
#set CLASS_NAME "Dumper" + GAME
namespace xmodel
{
class Dumper final : public AbstractAssetDumper<XModel>
class CLASS_NAME final : public AbstractAssetDumper<GAME::XModel>
{
protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
bool ShouldDump(XAssetInfo<GAME::XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GAME::XModel>* asset) override;
};
} // namespace GAME
} // namespace xmodel