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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -26,13 +26,13 @@ namespace
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m_creators(m_zone),
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m_ignored_assets(),
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m_context(m_zone, &m_creators, &m_ignored_assets),
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m_kvp_creator(m_zone_states.GetZoneAssetCreationState<::key_value_pairs::Creator>())
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m_kvp_creator(m_zone_states.GetZoneAssetCreationState<key_value_pairs::Creator>())
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{
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}
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std::unique_ptr<IAssetCreator> CreateSut()
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{
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return T6::key_value_pairs::CreateCompiler(m_memory, m_zone, m_zone_definition, m_zone_states);
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return key_value_pairs::CreateCompilerT6(m_memory, m_zone, m_zone_definition, m_zone_states);
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}
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TestMemoryManager m_memory;
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