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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -26,13 +26,13 @@ namespace
m_creators(m_zone),
m_ignored_assets(),
m_context(m_zone, &m_creators, &m_ignored_assets),
m_kvp_creator(m_zone_states.GetZoneAssetCreationState<::key_value_pairs::Creator>())
m_kvp_creator(m_zone_states.GetZoneAssetCreationState<key_value_pairs::Creator>())
{
}
std::unique_ptr<IAssetCreator> CreateSut()
{
return T6::key_value_pairs::CreateCompiler(m_memory, m_zone, m_zone_definition, m_zone_states);
return key_value_pairs::CreateCompilerT6(m_memory, m_zone, m_zone_definition, m_zone_states);
}
TestMemoryManager m_memory;