mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 14:37:25 +00:00
refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
This commit is contained in:
@@ -286,7 +286,7 @@ namespace
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GivenImage("ch_plasterwall_long_col", context, memory);
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GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderIW3(memory, searchPath);
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auto result = loader->CreateAsset("wc/ch_plasterwall_long", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -27,7 +27,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto loader = string_table::CreateLoaderIW3(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -27,7 +27,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto loader = string_table::CreateLoaderIW4(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -289,7 +289,7 @@ namespace
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GivenImage("ch_rubble01_col", context, memory);
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GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderIW4(memory, searchPath);
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auto result = loader->CreateAsset("mc/ch_rubble01", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -11,7 +11,6 @@
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#include <iostream>
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#include <string>
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using namespace ::menu;
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using namespace IW4;
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using namespace std::literals;
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using namespace Catch::Matchers;
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@@ -36,7 +35,7 @@ namespace test::game::iw4::menu::parsing::it
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m_ignored_asset_lookup(),
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m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
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{
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m_asset_creator = IW4::menu::CreateMenuListLoader(m_zone.Memory(), m_search_path);
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m_asset_creator = ::menu::CreateMenuListLoaderIW4(m_zone.Memory(), m_search_path);
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}
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void AddFile(std::string fileName, std::string data)
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@@ -26,7 +26,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto loader = string_table::CreateLoaderIW5(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -313,7 +313,7 @@ namespace
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GivenImage("me_metal_rusty02_col", context, memory);
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GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderIW5(memory, searchPath);
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auto result = loader->CreateAsset("wc/me_metal_rust_02", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -26,7 +26,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto loader = string_table::CreateLoaderT5(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -370,7 +370,7 @@ namespace
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GivenImage("~-gjun_art_brick_foundation_c", context, memory);
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GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderT5(memory, searchPath);
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auto result = loader->CreateAsset("mc/jun_art_brick_foundation", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -26,7 +26,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto loader = string_table::CreateLoaderT6(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -90,7 +90,7 @@ namespace
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GivenMaterial("ui_button_xenon_lstick_anim_d", context, memory);
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GivenMaterial("xenonbutton_ls", context, memory);
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auto loader = font_icon::CreateJsonLoader(memory, searchPath);
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auto loader = font_icon::CreateJsonLoaderT6(memory, searchPath);
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auto result = loader->CreateAsset("fonticon/test.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -253,7 +253,7 @@ namespace
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GivenImage("~-gmetal_ac_duct_c", context, memory);
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GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderT6(memory, searchPath);
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auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
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REQUIRE(result.HasBeenSuccessful());
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