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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 14:37:25 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

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@@ -286,7 +286,7 @@ namespace
GivenImage("ch_plasterwall_long_col", context, memory);
GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderIW3(memory, searchPath);
auto result = loader->CreateAsset("wc/ch_plasterwall_long", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -27,7 +27,7 @@ namespace
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoader(memory, searchPath);
auto loader = string_table::CreateLoaderIW3(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -27,7 +27,7 @@ namespace
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoader(memory, searchPath);
auto loader = string_table::CreateLoaderIW4(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -289,7 +289,7 @@ namespace
GivenImage("ch_rubble01_col", context, memory);
GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderIW4(memory, searchPath);
auto result = loader->CreateAsset("mc/ch_rubble01", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -11,7 +11,6 @@
#include <iostream>
#include <string>
using namespace ::menu;
using namespace IW4;
using namespace std::literals;
using namespace Catch::Matchers;
@@ -36,7 +35,7 @@ namespace test::game::iw4::menu::parsing::it
m_ignored_asset_lookup(),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
{
m_asset_creator = IW4::menu::CreateMenuListLoader(m_zone.Memory(), m_search_path);
m_asset_creator = ::menu::CreateMenuListLoaderIW4(m_zone.Memory(), m_search_path);
}
void AddFile(std::string fileName, std::string data)

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@@ -26,7 +26,7 @@ namespace
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoader(memory, searchPath);
auto loader = string_table::CreateLoaderIW5(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -313,7 +313,7 @@ namespace
GivenImage("me_metal_rusty02_col", context, memory);
GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderIW5(memory, searchPath);
auto result = loader->CreateAsset("wc/me_metal_rust_02", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -26,7 +26,7 @@ namespace
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoader(memory, searchPath);
auto loader = string_table::CreateLoaderT5(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -370,7 +370,7 @@ namespace
GivenImage("~-gjun_art_brick_foundation_c", context, memory);
GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderT5(memory, searchPath);
auto result = loader->CreateAsset("mc/jun_art_brick_foundation", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -26,7 +26,7 @@ namespace
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoader(memory, searchPath);
auto loader = string_table::CreateLoaderT6(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -90,7 +90,7 @@ namespace
GivenMaterial("ui_button_xenon_lstick_anim_d", context, memory);
GivenMaterial("xenonbutton_ls", context, memory);
auto loader = font_icon::CreateJsonLoader(memory, searchPath);
auto loader = font_icon::CreateJsonLoaderT6(memory, searchPath);
auto result = loader->CreateAsset("fonticon/test.csv", context);
REQUIRE(result.HasBeenSuccessful());

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@@ -253,7 +253,7 @@ namespace
GivenImage("~-gmetal_ac_duct_c", context, memory);
GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderT6(memory, searchPath);
auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
REQUIRE(result.HasBeenSuccessful());