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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -286,7 +286,7 @@ namespace
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GivenImage("ch_plasterwall_long_col", context, memory);
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GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderIW3(memory, searchPath);
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auto result = loader->CreateAsset("wc/ch_plasterwall_long", context);
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REQUIRE(result.HasBeenSuccessful());
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