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refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -11,7 +11,6 @@
#include <iostream>
#include <string>
using namespace ::menu;
using namespace IW4;
using namespace std::literals;
using namespace Catch::Matchers;
@@ -36,7 +35,7 @@ namespace test::game::iw4::menu::parsing::it
m_ignored_asset_lookup(),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
{
m_asset_creator = IW4::menu::CreateMenuListLoader(m_zone.Memory(), m_search_path);
m_asset_creator = ::menu::CreateMenuListLoaderIW4(m_zone.Memory(), m_search_path);
}
void AddFile(std::string fileName, std::string data)