refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin committed 2025-08-06 00:50:35 +02:00
1 parent 33c09dfe61
commit 46fb919a52
336 files changed
+1430 -1480

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@@ -90,7 +90,7 @@ namespace
GivenMaterial("ui_button_xenon_lstick_anim_d", context, memory);
GivenMaterial("xenonbutton_ls", context, memory);
auto loader = font_icon::CreateJsonLoader(memory, searchPath);
auto loader = font_icon::CreateJsonLoaderT6(memory, searchPath);
auto result = loader->CreateAsset("fonticon/test.csv", context);
REQUIRE(result.HasBeenSuccessful());