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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -253,7 +253,7 @@ namespace
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GivenImage("~-gmetal_ac_duct_c", context, memory);
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GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
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auto loader = material::CreateLoader(memory, searchPath);
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auto loader = material::CreateLoaderT6(memory, searchPath);
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auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
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REQUIRE(result.HasBeenSuccessful());
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