refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin committed 2025-08-06 00:50:35 +02:00
1 parent 33c09dfe61
commit 46fb919a52
336 files changed
+1430 -1480

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@@ -253,7 +253,7 @@ namespace
GivenImage("~-gmetal_ac_duct_c", context, memory);
GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
auto loader = material::CreateLoader(memory, searchPath);
auto loader = material::CreateLoaderT6(memory, searchPath);
auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
REQUIRE(result.HasBeenSuccessful());