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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -625,7 +625,7 @@ namespace
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GivenMaterial("mc/ch_rubble01", materialPool, memory);
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material::JsonDumper dumper;
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material::JsonDumperT5 dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/mc/ch_rubble01.json");
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