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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 22:47:26 +00:00

refactor: do not nest asset namespaces in game namespaces

* Duplicated namespace names are kind of annoying
This commit is contained in:
Jan Laupetin
2025-08-06 00:50:35 +02:00
parent 33c09dfe61
commit 46fb919a52
336 changed files with 1430 additions and 1480 deletions

View File

@@ -151,7 +151,7 @@ namespace
AssetPoolDynamic<FontIcon> fontIconPool(0);
GivenFontIcon("fonticon/test.csv", fontIconPool, memory);
font_icon::JsonDumper dumper;
font_icon::JsonDumperT6 dumper;
dumper.DumpPool(context, &fontIconPool);
const auto* file = mockOutput.GetMockedFile("fonticon/test.json");

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@@ -472,7 +472,7 @@ namespace
AssetPoolDynamic<Material> materialPool(0);
GivenMaterial("wpc/metal_ac_duct", materialPool, memory);
material::JsonDumper dumper;
material::JsonDumperT6 dumper;
dumper.DumpPool(context, &materialPool);
const auto* file = mockOutput.GetMockedFile("materials/wpc/metal_ac_duct.json");