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refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
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@@ -151,7 +151,7 @@ namespace
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AssetPoolDynamic<FontIcon> fontIconPool(0);
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GivenFontIcon("fonticon/test.csv", fontIconPool, memory);
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font_icon::JsonDumper dumper;
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font_icon::JsonDumperT6 dumper;
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dumper.DumpPool(context, &fontIconPool);
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const auto* file = mockOutput.GetMockedFile("fonticon/test.json");
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@@ -472,7 +472,7 @@ namespace
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AssetPoolDynamic<Material> materialPool(0);
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GivenMaterial("wpc/metal_ac_duct", materialPool, memory);
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material::JsonDumper dumper;
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material::JsonDumperT6 dumper;
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dumper.DumpPool(context, &materialPool);
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const auto* file = mockOutput.GetMockedFile("materials/wpc/metal_ac_duct.json");
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