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refactor: streamline shader dumping
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@@ -15,8 +15,8 @@
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#include "PhysCollmap/PhysCollmapDumperIW4.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
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#include "RawFile/RawFileDumperIW4.h"
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#include "Shader/AssetDumperPixelShader.h"
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#include "Shader/AssetDumperVertexShader.h"
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#include "Shader/PixelShaderDumperIW4.h"
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#include "Shader/VertexShaderDumperIW4.h"
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#include "Sound/LoadedSoundDumperIW4.h"
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#include "Sound/SndCurveDumperIW4.h"
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#include "StringTable/StringTableDumperIW4.h"
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@@ -47,8 +47,8 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
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DUMP_ASSET_POOL(material::DecompilingGdtDumper, m_material, ASSET_TYPE_MATERIAL)
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#endif
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DUMP_ASSET_POOL(AssetDumperPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
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DUMP_ASSET_POOL(AssetDumperVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
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DUMP_ASSET_POOL(shader::PixelShaderDumper, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
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DUMP_ASSET_POOL(shader::VertexShaderDumper, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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