mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-04-21 10:58:44 +00:00
chore: remove vkd3d shader compilation
* It does not produce usable output for DirectX unfortunately
This commit is contained in:
@@ -11,136 +11,15 @@
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#include <utility>
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <dlfcn.h>
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#include <d3dcompiler.h>
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#endif
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namespace
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{
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// The types based on vkd3d which is licensed under the
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// GNU Lesser General Public License as published by the Free Software Foundation
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// All types are prefixed with OAT_ to not cause conflicts as the original definition may be included
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// depending on the platform.
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// Types were duplicated to be available on any platform and to not require the corresponding library
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// to be installed
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typedef int OAT_HRESULT;
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#define OAT_SUCCEEDED(hr) ((OAT_HRESULT)(hr) >= 0)
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#define OAT_FAILED(hr) ((OAT_HRESULT)(hr) < 0)
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typedef unsigned int OAT_ULONG;
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typedef unsigned long OAT_ULONG_PTR;
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typedef OAT_ULONG_PTR OAT_SIZE_T;
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#define OAT_HRESULT_TYPEDEF(x) ((OAT_HRESULT)x)
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#define OAT_S_OK OAT_HRESULT_TYPEDEF(0)
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#define OAT_S_FALSE OAT_HRESULT_TYPEDEF(1)
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#define OAT_E_FAIL OAT_HRESULT_TYPEDEF(0x80004005)
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#define OAT_D3DCOMPILE_DEBUG 0x00000001
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#define OAT_D3DCOMPILE_SKIP_VALIDATION 0x00000002
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#define OAT_D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
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#define OAT_D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
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#define OAT_D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
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#define OAT_D3DCOMPILE_PARTIAL_PRECISION 0x00000020
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#define OAT_D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
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#define OAT_D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
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#define OAT_D3DCOMPILE_NO_PRESHADER 0x00000100
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#define OAT_D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
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#define OAT_D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
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#define OAT_D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
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#define OAT_D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
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#define OAT_D3DCOMPILE_IEEE_STRICTNESS 0x00002000
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#define OAT_D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
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#define OAT_D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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#define OAT_D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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#define OAT_D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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#define OAT_D3DCOMPILE_RESERVED16 0x00010000
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#define OAT_D3DCOMPILE_RESERVED17 0x00020000
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#define OAT_D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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#define OAT_D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
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#define OAT_D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
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#define OAT_D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
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#define OAT_D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
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#define OAT_D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
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#ifndef _WIN32
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#ifdef __x86_64__
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#define __stdcall __attribute__((ms_abi))
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#else
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#if (__GNUC__ > 4) || ((__GNUC__ == 4) && (__GNUC_MINOR__ >= 2)) || defined(__APPLE__)
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#define __stdcall __attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
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#else
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#define __stdcall __attribute__((__stdcall__))
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#endif
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#endif
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#endif
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#define STDMETHODCALLTYPE __stdcall
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enum OAT_D3D_INCLUDE_TYPE : uint32_t
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{
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OAT_D3D_INCLUDE_LOCAL = 0,
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OAT_D3D_INCLUDE_SYSTEM = 1
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};
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struct OAT_ID3DInclude
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{
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// clang-format off
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virtual OAT_HRESULT STDMETHODCALLTYPE Open(OAT_D3D_INCLUDE_TYPE includeType, const char* fileName, const void* parentData, const void** data, unsigned int* size) = 0;
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virtual OAT_HRESULT STDMETHODCALLTYPE Close(const void* data) = 0;
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// clang-format on
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};
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struct OAT_GUID
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{
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unsigned int Data1;
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unsigned short Data2;
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unsigned short Data3;
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unsigned char Data4[8];
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};
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typedef OAT_GUID OAT_IID;
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struct OAT_IUnknown
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{
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virtual OAT_HRESULT STDMETHODCALLTYPE QueryInterface(const OAT_IID& riid, void** object) = 0;
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virtual OAT_ULONG STDMETHODCALLTYPE AddRef() = 0;
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virtual OAT_ULONG STDMETHODCALLTYPE Release() = 0;
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};
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struct OAT_ID3DBlob : OAT_IUnknown
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{
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virtual void* STDMETHODCALLTYPE GetBufferPointer() = 0;
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virtual OAT_SIZE_T STDMETHODCALLTYPE GetBufferSize() = 0;
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};
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struct OAT_D3D_SHADER_MACRO
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{
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const char* Name;
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const char* Definition;
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};
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typedef OAT_HRESULT(STDMETHODCALLTYPE* D3DCompile_t)(const void* data,
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OAT_SIZE_T dataSize,
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const char* filename,
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const OAT_D3D_SHADER_MACRO* defines,
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OAT_ID3DInclude* include,
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const char* entrypoint,
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const char* target,
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unsigned int flags,
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unsigned int effectFlags,
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OAT_ID3DBlob** shader,
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OAT_ID3DBlob** errorMessages);
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#ifdef _WIN32
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constexpr size_t MAX_SHADER_SIZE = 0x1900000u;
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class ShaderIncludeHandler : public OAT_ID3DInclude
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class ShaderIncludeHandler : public ID3DInclude
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{
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public:
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explicit ShaderIncludeHandler(ISearchPath& searchPath)
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@@ -148,18 +27,17 @@ namespace
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{
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}
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OAT_HRESULT
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STDMETHODCALLTYPE Open(OAT_D3D_INCLUDE_TYPE includeType, const char* fileName, const void* parentData, const void** data, unsigned int* size) override
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HRESULT __stdcall Open(D3D_INCLUDE_TYPE includeType, const char* fileName, const void* parentData, const void** data, unsigned int* size) override
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{
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const auto fullFileName = shader::GetSourceFileNameForShaderAssetName(fileName);
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auto file = m_search_path.Open(fullFileName);
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if (!file.IsOpen() || file.m_length <= 0)
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return OAT_E_FAIL;
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return E_FAIL;
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if (std::cmp_greater(file.m_length, MAX_SHADER_SIZE))
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{
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con::error("Invalid shader source \"{}\": File too big: {}\n", fileName, file.m_length);
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return OAT_E_FAIL;
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return E_FAIL;
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}
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const auto shaderSize = static_cast<size_t>(file.m_length);
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@@ -172,21 +50,21 @@ namespace
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m_file_buffers_in_use.push_back(std::move(shaderData));
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return OAT_S_OK;
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return S_OK;
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}
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OAT_HRESULT STDMETHODCALLTYPE Close(const void* data) override
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HRESULT STDMETHODCALLTYPE Close(const void* data) override
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{
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for (auto i = m_file_buffers_in_use.begin(); i != m_file_buffers_in_use.end(); ++i)
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{
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if (i->get() == data)
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{
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m_file_buffers_in_use.erase(i);
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return OAT_S_OK;
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return S_OK;
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}
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}
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return OAT_E_FAIL;
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return E_FAIL;
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}
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private:
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@@ -196,28 +74,21 @@ namespace
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bool initialized = false;
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bool compilationAvailable = false;
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D3DCompile_t d3dCompile = nullptr;
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pD3DCompile d3dCompile = nullptr;
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void PrintInitializationFailedMessage()
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{
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#ifdef _WIN32
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con::warn("Could not initialize shader compilation. Make sure DirectX is installed on your machine if you want to make use of it.");
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#else
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#ifdef ARCH_x86
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#define REQUIRED_VKD3D "lib32-vkd3d"
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#else
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#define REQUIRED_VKD3D "vkd3d"
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#endif
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con::warn("Could not initialize shader compilation. Make sure " REQUIRED_VKD3D " is installed if you want to make use of it.");
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#endif
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}
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#endif
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void InitializeShaderCompilation()
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{
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#ifdef _WIN32
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initialized = true;
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#ifdef _WIN32
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const auto d3dCompiler = LoadLibraryA("D3DCOMPILER_47.dll");
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const auto d3dCompiler = LoadLibraryA("d3dcompiler_47.dll");
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if (!d3dCompiler)
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{
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PrintInitializationFailedMessage();
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@@ -231,24 +102,7 @@ namespace
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return;
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}
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d3dCompile = reinterpret_cast<D3DCompile_t>(d3dCompileAddress);
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compilationAvailable = true;
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#else
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const auto libvkd3dUtils = dlopen("libvkd3d-utils.so", RTLD_NOW);
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if (!libvkd3dUtils)
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{
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PrintInitializationFailedMessage();
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return;
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}
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const auto d3dCompileAddress = dlsym(libvkd3dUtils, "D3DCompile");
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if (!d3dCompileAddress)
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{
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PrintInitializationFailedMessage();
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return;
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}
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d3dCompile = reinterpret_cast<D3DCompile_t>(d3dCompileAddress);
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d3dCompile = reinterpret_cast<pD3DCompile>(d3dCompileAddress);
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compilationAvailable = true;
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#endif
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}
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@@ -258,10 +112,14 @@ namespace shader
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{
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bool ShaderCompilationAvailable()
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{
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#ifdef _WIN32
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if (!initialized)
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InitializeShaderCompilation();
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return compilationAvailable;
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#else
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return false;
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#endif
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}
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result::Expected<std::optional<CompiledShader>, std::string> CompileShader(const std::string& shaderFile,
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@@ -271,6 +129,7 @@ namespace shader
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ISearchPath& searchPath,
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MemoryManager& memory)
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{
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#ifdef _WIN32
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if (!initialized)
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InitializeShaderCompilation();
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if (!compilationAvailable)
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@@ -289,16 +148,16 @@ namespace shader
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file.m_stream->read(shaderData.get(), static_cast<std::streamsize>(shaderSize));
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file.m_stream.reset();
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unsigned shaderFlags = OAT_D3DCOMPILE_OPTIMIZATION_LEVEL1;
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unsigned shaderFlags = D3DCOMPILE_OPTIMIZATION_LEVEL1;
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if (debug)
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shaderFlags |= OAT_D3DCOMPILE_DEBUG;
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shaderFlags |= D3DCOMPILE_DEBUG;
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ShaderIncludeHandler shaderIncluder(searchPath);
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OAT_ID3DBlob* shaderBlob = nullptr;
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OAT_ID3DBlob* errorBlob = nullptr;
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ID3DBlob* shaderBlob = nullptr;
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ID3DBlob* errorBlob = nullptr;
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const auto errorCode = d3dCompile(shaderData.get(),
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static_cast<OAT_SIZE_T>(shaderSize),
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static_cast<SIZE_T>(shaderSize),
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fileName.c_str(),
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nullptr,
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&shaderIncluder,
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@@ -309,7 +168,7 @@ namespace shader
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&shaderBlob,
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&errorBlob);
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if (OAT_FAILED(errorCode))
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if (FAILED(errorCode))
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{
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std::string errorMessage;
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@@ -339,5 +198,8 @@ namespace shader
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.m_shader_bin = assetShaderBuffer,
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.m_shader_size = shaderBlobSize,
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});
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#else
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return result::Unexpected<std::string>("Shader compilation unavailable");
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#endif
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}
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} // namespace shader
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