Build referenced targets from within zone definitions

This commit is contained in:
Jan 2023-10-21 15:26:56 +02:00
parent 85b6c3f6bd
commit 483d47d79e
5 changed files with 52 additions and 5 deletions

View File

@ -458,9 +458,19 @@ class LinkerImpl final : public Linker
return true; return true;
} }
bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition) const bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition)
{ {
return true; return std::all_of(zoneDefinition.m_targets_to_build.begin(), zoneDefinition.m_targets_to_build.end(), [this, &projectName, &targetName](const std::string& buildTargetName)
{
if (buildTargetName == targetName)
{
std::cerr << "Cannot build target with same name: \"" << targetName << "\"\n";
return false;
}
std::cout << "Building referenced target \"" << buildTargetName << "\"\n";
return BuildProject(projectName, buildTargetName);
});
} }
bool BuildProject(const std::string& projectName, const std::string& targetName) bool BuildProject(const std::string& projectName, const std::string& targetName)
@ -475,7 +485,7 @@ class LinkerImpl final : public Linker
if (!GetProjectTypeFromZoneDefinition(projectType, targetName, *zoneDefinition)) if (!GetProjectTypeFromZoneDefinition(projectType, targetName, *zoneDefinition))
return false; return false;
auto result = false; auto result = true;
if (projectType != ProjectType::NONE) if (projectType != ProjectType::NONE)
{ {
std::string gameName; std::string gameName;
@ -498,14 +508,15 @@ class LinkerImpl final : public Linker
default: default:
assert(false); assert(false);
result = false;
break; break;
} }
} }
result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition);
m_search_paths.UnloadProjectSpecificSearchPaths(); m_search_paths.UnloadProjectSpecificSearchPaths();
result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition);
return result; return result;
} }

View File

@ -0,0 +1,19 @@
#include "SequenceZoneDefinitionBuild.h"
#include "Parsing/ZoneDefinition/Matcher/ZoneDefinitionMatcherFactory.h"
SequenceZoneDefinitionBuild::SequenceZoneDefinitionBuild()
{
const ZoneDefinitionMatcherFactory create(this);
AddMatchers({
create.Keyword("build"),
create.Char(','),
create.Field().Capture(CAPTURE_BUILD_TARGET_NAME)
});
}
void SequenceZoneDefinitionBuild::ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const
{
state->m_targets_to_build.emplace_back(result.NextCapture(CAPTURE_BUILD_TARGET_NAME).FieldValue());
}

View File

@ -0,0 +1,14 @@
#pragma once
#include "Parsing/ZoneDefinition/ZoneDefinitionParser.h"
class SequenceZoneDefinitionBuild final : public ZoneDefinitionParser::sequence_t
{
static constexpr auto CAPTURE_BUILD_TARGET_NAME = 1;
protected:
void ProcessMatch(ZoneDefinition* state, SequenceResult<ZoneDefinitionParserValue>& result) const override;
public:
SequenceZoneDefinitionBuild();
};

View File

@ -1,6 +1,7 @@
#include "ZoneDefinitionParser.h" #include "ZoneDefinitionParser.h"
#include "Sequence/SequenceZoneDefinitionAssetList.h" #include "Sequence/SequenceZoneDefinitionAssetList.h"
#include "Sequence/SequenceZoneDefinitionBuild.h"
#include "Sequence/SequenceZoneDefinitionEntry.h" #include "Sequence/SequenceZoneDefinitionEntry.h"
#include "Sequence/SequenceZoneDefinitionIgnore.h" #include "Sequence/SequenceZoneDefinitionIgnore.h"
#include "Sequence/SequenceZoneDefinitionInclude.h" #include "Sequence/SequenceZoneDefinitionInclude.h"
@ -18,6 +19,7 @@ const std::vector<AbstractParser<ZoneDefinitionParserValue, ZoneDefinition>::seq
new SequenceZoneDefinitionInclude(), new SequenceZoneDefinitionInclude(),
new SequenceZoneDefinitionIgnore(), new SequenceZoneDefinitionIgnore(),
new SequenceZoneDefinitionAssetList(), new SequenceZoneDefinitionAssetList(),
new SequenceZoneDefinitionBuild(),
new SequenceZoneDefinitionEntry() new SequenceZoneDefinitionEntry()
}); });

View File

@ -37,6 +37,7 @@ public:
std::vector<std::string> m_includes; std::vector<std::string> m_includes;
std::vector<std::string> m_asset_lists; std::vector<std::string> m_asset_lists;
std::vector<std::string> m_ignores; std::vector<std::string> m_ignores;
std::vector<std::string> m_targets_to_build;
std::vector<ZoneDefinitionEntry> m_assets; std::vector<ZoneDefinitionEntry> m_assets;
void AddMetaData(std::string key, std::string value); void AddMetaData(std::string key, std::string value);