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chore: track loaded zones in ui
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@@ -8,7 +8,8 @@ Zone::Zone(std::string name, const zone_priority_t priority, GameId gameId)
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m_language(GameLanguage::LANGUAGE_NONE),
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m_game_id(gameId),
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m_pools(ZoneAssetPools::CreateForGame(gameId, this, priority)),
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m_memory(std::make_unique<ZoneMemory>())
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m_memory(std::make_unique<ZoneMemory>()),
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m_registered(false)
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{
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}
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