parse asset

This commit is contained in:
Jan 2021-02-19 17:54:36 +01:00
parent 550eb1e4d3
commit 4a0395c5df

View File

@ -18,4 +18,24 @@ SequenceAsset::SequenceAsset()
void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult<CommandsParserValue>& result) const void SequenceAsset::ProcessMatch(CommandsParserState* state, SequenceResult<CommandsParserValue>& result) const
{ {
const auto& typeNameToken = result.NextCapture(CAPTURE_TYPE);
const auto& enumEntryToken = result.NextCapture(CAPTURE_ENUM_ENTRY);
auto* definition = state->GetRepository()->GetDataDefinitionByName(typeNameToken.TypeNameValue());
if (definition == nullptr)
throw ParsingException(typeNameToken.GetPos(), "Unknown type");
auto* definitionWithMembers = dynamic_cast<DefinitionWithMembers*>(definition);
if (definitionWithMembers == nullptr)
throw ParsingException(typeNameToken.GetPos(), "Type must be struct or union");
auto* information = state->GetRepository()->GetInformationFor(definitionWithMembers);
if (information == nullptr)
throw ParsingException(typeNameToken.GetPos(), "No information for definition");
auto* enumMember = state->GetRepository()->GetEnumMemberByName(enumEntryToken.IdentifierValue());
if (enumMember == nullptr)
throw ParsingException(enumEntryToken.GetPos(), "Unknown enum entry");
information->m_asset_enum_entry = enumMember;
} }