mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Do not parse menus more than once when they have already been parsed
This commit is contained in:
parent
5d1df29542
commit
4b80ed1e9e
@ -18,7 +18,8 @@ namespace IW4
|
||||
{
|
||||
public:
|
||||
static bool ProcessParsedResults(const std::string& fileName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::ParsingResult* parsingResult,
|
||||
menu::MenuAssetZoneState* zoneState, MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
|
||||
menu::MenuAssetZoneState* zoneState, MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus,
|
||||
std::vector<XAssetInfoGeneric*>& menuListDependencies)
|
||||
{
|
||||
const auto menuCount = parsingResult->m_menus.size();
|
||||
const auto functionCount = parsingResult->m_functions.size();
|
||||
@ -27,7 +28,8 @@ namespace IW4
|
||||
for (const auto& menu : parsingResult->m_menus)
|
||||
totalItemCount += menu->m_items.size();
|
||||
|
||||
std::cout << "Successfully read menu file \"" << fileName << "\" (" << menuLoadCount << " loads, " << menuCount << " menus, " << functionCount << " functions, " << totalItemCount << " items)\n";
|
||||
std::cout << "Successfully read menu file \"" << fileName << "\" (" << menuLoadCount << " loads, " << menuCount << " menus, " << functionCount << " functions, " << totalItemCount <<
|
||||
" items)\n";
|
||||
|
||||
// Add all functions to the zone state to make them available for all menus to be converted
|
||||
for (auto& function : parsingResult->m_functions)
|
||||
@ -123,6 +125,58 @@ bool AssetLoaderMenuList::CanLoadFromRaw() const
|
||||
return true;
|
||||
}
|
||||
|
||||
std::deque<std::string> BuildMenuFileQueue(const std::string& menuListAssetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
|
||||
MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
|
||||
{
|
||||
std::deque<std::string> menuLoadQueue;
|
||||
|
||||
const auto alreadyLoadedMenuListFileMenus = conversionState->m_menus_by_filename.find(menuListAssetName);
|
||||
|
||||
if (alreadyLoadedMenuListFileMenus == conversionState->m_menus_by_filename.end())
|
||||
{
|
||||
const auto menuListResult = MenuLoader::ParseMenuFile(menuListAssetName, searchPath, zoneState);
|
||||
if (menuListResult)
|
||||
{
|
||||
MenuLoader::ProcessParsedResults(menuListAssetName, searchPath, memory, manager, menuListResult.get(), zoneState, conversionState, menus, menuListDependencies);
|
||||
|
||||
for (const auto& menuToLoad : menuListResult->m_menus_to_load)
|
||||
menuLoadQueue.push_back(menuToLoad);
|
||||
|
||||
zoneState->AddMenusToLoad(menuListAssetName, std::move(menuListResult->m_menus_to_load));
|
||||
}
|
||||
else
|
||||
std::cerr << "Could not read menu list file \"" << menuListAssetName << "\"\n";
|
||||
}
|
||||
|
||||
return menuLoadQueue;
|
||||
}
|
||||
|
||||
void LoadMenuFileFromQueue(const std::string& menuFilePath, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::MenuAssetZoneState* zoneState,
|
||||
MenuConversionZoneState* conversionState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
|
||||
{
|
||||
const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFilePath);
|
||||
if (alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
|
||||
{
|
||||
std::cout << "Already loaded \"" << menuFilePath << "\", skipping\n";
|
||||
for (auto* menu : alreadyLoadedMenuFile->second)
|
||||
{
|
||||
menus.push_back(menu->Asset());
|
||||
menuListDependencies.push_back(menu);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const auto menuFileResult = MenuLoader::ParseMenuFile(menuFilePath, searchPath, zoneState);
|
||||
if (menuFileResult)
|
||||
{
|
||||
MenuLoader::ProcessParsedResults(menuFilePath, searchPath, memory, manager, menuFileResult.get(), zoneState, conversionState, menus, menuListDependencies);
|
||||
if (!menuFileResult->m_menus_to_load.empty())
|
||||
std::cout << "WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"" << menuFilePath << "\"\n";
|
||||
}
|
||||
else
|
||||
std::cerr << "Could not read menu file \"" << menuFilePath << "\"\n";
|
||||
}
|
||||
|
||||
bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
std::vector<menuDef_t*> menus;
|
||||
@ -131,35 +185,15 @@ bool AssetLoaderMenuList::LoadFromRaw(const std::string& assetName, ISearchPath*
|
||||
auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
|
||||
auto* conversionState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<MenuConversionZoneState>();
|
||||
|
||||
const auto menuListResult = MenuLoader::ParseMenuFile(assetName, searchPath, zoneState);
|
||||
if (menuListResult)
|
||||
MenuLoader::ProcessParsedResults(assetName, searchPath, memory, manager, menuListResult.get(), zoneState, conversionState, menus, menuListDependencies);
|
||||
else
|
||||
std::cerr << "Could not read menu list file \"" << assetName << "\"\n";
|
||||
auto menuLoadQueue = BuildMenuFileQueue(assetName, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies);
|
||||
|
||||
for(const auto& menuFileToLoad : menuListResult->m_menus_to_load)
|
||||
while(!menuLoadQueue.empty())
|
||||
{
|
||||
const auto alreadyLoadedMenuFile = conversionState->m_menus_by_filename.find(menuFileToLoad);
|
||||
if(alreadyLoadedMenuFile != conversionState->m_menus_by_filename.end())
|
||||
{
|
||||
std::cout << "Already loaded \"" << menuFileToLoad << "\", skipping\n";
|
||||
for (auto* menu : alreadyLoadedMenuFile->second)
|
||||
{
|
||||
menus.push_back(menu->Asset());
|
||||
menuListDependencies.push_back(menu);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
const auto& menuFileToLoad = menuLoadQueue.front();
|
||||
|
||||
const auto menuFileResult = MenuLoader::ParseMenuFile(menuFileToLoad, searchPath, zoneState);
|
||||
if (menuFileResult)
|
||||
{
|
||||
MenuLoader::ProcessParsedResults(menuFileToLoad, searchPath, memory, manager, menuFileResult.get(), zoneState, conversionState, menus, menuListDependencies);
|
||||
if (!menuFileResult->m_menus_to_load.empty())
|
||||
std::cout << "WARNING: Menu file has menus to load even though it is not a menu list, ignoring: \"" << menuFileToLoad << "\"\n";
|
||||
}
|
||||
else
|
||||
std::cerr << "Could not read menu file \"" << menuFileToLoad << "\"\n";
|
||||
LoadMenuFileFromQueue(menuFileToLoad, searchPath, memory, manager, zoneState, conversionState, menus, menuListDependencies);
|
||||
|
||||
menuLoadQueue.pop_front();
|
||||
}
|
||||
|
||||
auto* menuListAsset = MenuLoader::CreateMenuListAsset(assetName, memory, menus);
|
||||
|
@ -12,3 +12,8 @@ void MenuAssetZoneState::AddMenu(std::unique_ptr<CommonMenuDef> menu)
|
||||
{
|
||||
m_menus.emplace_back(std::move(menu));
|
||||
}
|
||||
|
||||
void MenuAssetZoneState::AddMenusToLoad(std::string menuName, std::vector<std::string> menusToLoad)
|
||||
{
|
||||
m_menus_to_load_by_menu.emplace(std::make_pair(std::move(menuName), std::move(menusToLoad)));
|
||||
}
|
||||
|
@ -16,9 +16,12 @@ namespace menu
|
||||
|
||||
std::map<std::string, CommonFunctionDef*> m_functions_by_name;
|
||||
|
||||
std::map<std::string, std::vector<std::string>> m_menus_to_load_by_menu;
|
||||
|
||||
MenuAssetZoneState() = default;
|
||||
|
||||
void AddFunction(std::unique_ptr<CommonFunctionDef> function);
|
||||
void AddMenu(std::unique_ptr<CommonMenuDef> menu);
|
||||
void AddMenusToLoad(std::string menuName, std::vector<std::string> menusToLoad);
|
||||
};
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user