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chore: use IObjLoader directly instead of indirection of ObjLoading
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@@ -92,11 +92,6 @@ ObjLoader::ObjLoader()
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#undef REGISTER_ASSET_LOADER
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}
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bool ObjLoader::SupportsZone(const Zone& zone) const
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{
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return zone.m_game == &g_GameIW4;
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}
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bool ObjLoader::IsMpZone(const Zone& zone)
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{
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return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
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