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chore: use IObjLoader directly instead of indirection of ObjLoading
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@ -125,11 +125,6 @@ namespace T6
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#undef REGISTER_ASSET_LOADER
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}
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bool ObjLoader::SupportsZone(const Zone& zone) const
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{
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return zone.m_game == &g_GameT6;
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}
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bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
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{
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SoundAssetBankChecksum checksum{};
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@ -19,8 +19,6 @@ namespace T6
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public:
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ObjLoader();
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[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
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void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
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void UnloadContainersOfZone(Zone& zone) const override;
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