Load menu item properties with common field types

This commit is contained in:
Jan 2021-11-01 17:19:51 +01:00
parent b0a9406f96
commit 4d868d9b6d
2 changed files with 247 additions and 0 deletions

View File

@ -2,11 +2,48 @@
#include <string> #include <string>
#include "CommonMenuTypes.h"
namespace menu namespace menu
{ {
class CommonItemDef class CommonItemDef
{ {
public: public:
std::string m_name; std::string m_name;
std::string m_text;
bool m_text_save_game;
bool m_text_cinematic_subtitle;
std::string m_group;
CommonRect m_rect;
int m_style;
bool m_decoration;
bool m_auto_wrapped;
bool m_horizontal_scroll;
int m_type;
int m_border;
double m_border_size;
int m_owner_draw;
int m_owner_draw_flags;
int m_align;
int m_text_align;
double m_text_align_x;
double m_text_align_y;
double m_text_scale;
int m_text_style;
int m_text_font;
CommonColor m_back_color;
CommonColor m_fore_color;
CommonColor m_border_color;
CommonColor m_outline_color;
CommonColor m_disable_color;
CommonColor m_glow_color;
std::string m_background;
std::string m_focus_sound;
std::string m_dvar_test;
int m_game_message_window_index;
int m_game_message_window_mode;
int m_fx_letter_time;
int m_fx_decay_start_time;
int m_fx_decay_duration;
}; };
} }

View File

@ -1,5 +1,9 @@
#include "ItemPropertySequences.h" #include "ItemPropertySequences.h"
#include "GenericColorPropertySequence.h"
#include "GenericFloatingPointPropertySequence.h"
#include "GenericIntPropertySequence.h"
#include "GenericKeywordPropertySequence.h"
#include "GenericStringPropertySequence.h" #include "GenericStringPropertySequence.h"
#include "Parsing/Menu/MenuMatcherFactory.h" #include "Parsing/Menu/MenuMatcherFactory.h"
@ -7,6 +11,86 @@ using namespace menu;
namespace menu::item_properties namespace menu::item_properties
{ {
class SequenceRect final : public MenuFileParser::sequence_t
{
static constexpr auto CAPTURE_X = 1;
static constexpr auto CAPTURE_Y = 2;
static constexpr auto CAPTURE_W = 3;
static constexpr auto CAPTURE_H = 4;
static constexpr auto CAPTURE_ALIGN_HORIZONTAL = 5;
static constexpr auto CAPTURE_ALIGN_VERTICAL = 6;
public:
SequenceRect()
{
const MenuMatcherFactory create(this);
AddMatchers({
create.KeywordIgnoreCase("rect"),
create.Numeric().Capture(CAPTURE_X),
create.Numeric().Capture(CAPTURE_Y),
create.Numeric().Capture(CAPTURE_W),
create.Numeric().Capture(CAPTURE_H),
create.Optional(create.And({
create.Integer().Capture(CAPTURE_ALIGN_HORIZONTAL),
create.Integer().Capture(CAPTURE_ALIGN_VERTICAL)
}))
});
}
protected:
void ProcessMatch(MenuFileParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_current_item);
CommonRect rect
{
MenuMatcherFactory::TokenNumericFloatingPointValue(result.NextCapture(CAPTURE_X)),
MenuMatcherFactory::TokenNumericFloatingPointValue(result.NextCapture(CAPTURE_Y)),
MenuMatcherFactory::TokenNumericFloatingPointValue(result.NextCapture(CAPTURE_W)),
MenuMatcherFactory::TokenNumericFloatingPointValue(result.NextCapture(CAPTURE_H)),
0, 0
};
if (result.HasNextCapture(CAPTURE_ALIGN_HORIZONTAL) && result.HasNextCapture(CAPTURE_ALIGN_VERTICAL))
{
rect.horizontalAlign = result.NextCapture(CAPTURE_ALIGN_HORIZONTAL).IntegerValue();
rect.verticalAlign = result.NextCapture(CAPTURE_ALIGN_VERTICAL).IntegerValue();
}
state->m_current_item->m_rect = rect;
}
};
class SequenceDecodeEffect final : public MenuFileParser::sequence_t
{
static constexpr auto CAPTURE_LETTER_TIME = 1;
static constexpr auto CAPTURE_DECAY_START_TIME = 2;
static constexpr auto CAPTURE_DECAY_DURATION = 3;
public:
SequenceDecodeEffect()
{
const MenuMatcherFactory create(this);
AddMatchers({
create.KeywordIgnoreCase("decodeEffect"),
create.Integer().Capture(CAPTURE_LETTER_TIME),
create.Integer().Capture(CAPTURE_DECAY_START_TIME),
create.Integer().Capture(CAPTURE_DECAY_DURATION),
});
}
protected:
void ProcessMatch(MenuFileParserState* state, SequenceResult<SimpleParserValue>& result) const override
{
assert(state->m_current_item);
state->m_current_item->m_fx_letter_time = result.NextCapture(CAPTURE_LETTER_TIME).IntegerValue();
state->m_current_item->m_fx_decay_start_time = result.NextCapture(CAPTURE_DECAY_START_TIME).IntegerValue();
state->m_current_item->m_fx_decay_duration = result.NextCapture(CAPTURE_DECAY_DURATION).IntegerValue();
}
};
} }
using namespace item_properties; using namespace item_properties;
@ -22,4 +106,130 @@ void ItemPropertySequences::AddSequences(FeatureLevel featureLevel)
{ {
state->m_current_item->m_name = value; state->m_current_item->m_name = value;
})); }));
AddSequence(std::make_unique<GenericStringPropertySequence>("text", [](const MenuFileParserState* state, const std::string& value)
{
state->m_current_item->m_text = value;
}));
AddSequence(std::make_unique<GenericKeywordPropertySequence>("textsavegame", [](const MenuFileParserState* state)
{
state->m_current_item->m_text_save_game = true;
}));
AddSequence(std::make_unique<GenericKeywordPropertySequence>("textcinematicsubtitle", [](const MenuFileParserState* state)
{
state->m_current_item->m_text_cinematic_subtitle = true;
}));
AddSequence(std::make_unique<GenericStringPropertySequence>("group", [](const MenuFileParserState* state, const std::string& value)
{
state->m_current_item->m_group = value;
}));
AddSequence(std::make_unique<SequenceRect>());
AddSequence(std::make_unique<GenericIntPropertySequence>("style", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_style = value;
}));
AddSequence(std::make_unique<GenericKeywordPropertySequence>("decoration", [](const MenuFileParserState* state)
{
state->m_current_item->m_decoration = true;
}));
AddSequence(std::make_unique<GenericKeywordPropertySequence>("autowrapped", [](const MenuFileParserState* state)
{
state->m_current_item->m_auto_wrapped = true;
}));
AddSequence(std::make_unique<GenericKeywordPropertySequence>("horizontalscroll", [](const MenuFileParserState* state)
{
state->m_current_item->m_horizontal_scroll = true;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("type", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_type = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("border", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_border = value;
}));
AddSequence(std::make_unique<GenericFloatingPointPropertySequence>("borderSize", [](const MenuFileParserState* state, const double value)
{
state->m_current_item->m_border_size = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("ownerdraw", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_owner_draw = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("align", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_align = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("textalign", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_text_align = value;
}));
AddSequence(std::make_unique<GenericFloatingPointPropertySequence>("textalignx", [](const MenuFileParserState* state, const double value)
{
state->m_current_item->m_text_align_x = value;
}));
AddSequence(std::make_unique<GenericFloatingPointPropertySequence>("textaligny", [](const MenuFileParserState* state, const double value)
{
state->m_current_item->m_text_align_y = value;
}));
AddSequence(std::make_unique<GenericFloatingPointPropertySequence>("textscale", [](const MenuFileParserState* state, const double value)
{
state->m_current_item->m_text_scale = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("textstyle", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_text_style = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("textfont", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_text_font = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("backcolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_back_color = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("forecolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_fore_color = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("bordercolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_border_color = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("outlinecolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_outline_color = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("disablecolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_disable_color = value;
}));
AddSequence(std::make_unique<GenericColorPropertySequence>("glowcolor", [](const MenuFileParserState* state, const CommonColor value)
{
state->m_current_item->m_glow_color = value;
}));
AddSequence(std::make_unique<GenericStringPropertySequence>("background", [](const MenuFileParserState* state, const std::string& value)
{
state->m_current_item->m_background = value;
}));
AddSequence(std::make_unique<GenericStringPropertySequence>("focusSound", [](const MenuFileParserState* state, const std::string& value)
{
state->m_current_item->m_focus_sound = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("ownerdrawFlag", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_owner_draw_flags |= value;
}));
AddSequence(std::make_unique<GenericStringPropertySequence>("dvarTest", [](const MenuFileParserState* state, const std::string& value)
{
state->m_current_item->m_dvar_test = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("gamemsgwindowindex", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_game_message_window_index = value;
}));
AddSequence(std::make_unique<GenericIntPropertySequence>("gamemsgwindowmode", [](const MenuFileParserState* state, const int value)
{
state->m_current_item->m_game_message_window_mode = value;
}));
AddSequence(std::make_unique<SequenceDecodeEffect>());
} }