mirror of
https://github.com/Laupetin/OpenAssetTools.git
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feat: add T4 menu dumping and loading (#986)
* feat: add T4 menu dumping * chore: align with latest changes * feat: add T4 menu loading Load T4 menulists and menu files through the shared menu parser. Preserve T4-specific menu and listbox fields and cover loading, dumping, linking, and round-trip behaviour. * chore: make flag fields unsigned * chore: rename `expOperationEnum` -> `operationEnum` * chore: use default enum numeration for T4 operationEnum * chore: remove unused members of operationEnum * chore: remove redundant op from operationEnum * refactor: align T4 expression operand names with IW3 * chore: small adjustment to iw3,t4 types --------- Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
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#include "Game/T4/Menu/MenuDumperT4.h"
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#include "Game/T4/Menu/MenuListDumperT4.h"
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#include "Parsing/Menu/MenuFileReader.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include <array>
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#include <catch2/catch_test_macros.hpp>
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#include <cstddef>
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#include <memory>
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#include <sstream>
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#include <string>
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using namespace T4;
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namespace
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{
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expressionEntry Operator(const operationEnum operation)
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{
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expressionEntry entry{};
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entry.type = EET_OPERATOR;
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entry.data.op = operation;
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return entry;
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}
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expressionEntry IntOperand(const int value)
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{
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expressionEntry entry{};
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entry.type = EET_OPERAND;
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entry.data.operand.dataType = VAL_INT;
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entry.data.operand.internals.intVal = value;
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return entry;
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}
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expressionEntry StringOperand(const char* value)
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{
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expressionEntry entry{};
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entry.type = EET_OPERAND;
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entry.data.operand.dataType = VAL_STRING;
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entry.data.operand.internals.stringVal = value;
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return entry;
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}
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template<std::size_t EntryCount> std::array<expressionEntry*, EntryCount> EntryPointers(std::array<expressionEntry, EntryCount>& entries)
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{
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std::array<expressionEntry*, EntryCount> result{};
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for (auto entryIndex = 0u; entryIndex < EntryCount; entryIndex++)
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result[entryIndex] = &entries[entryIndex];
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return result;
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}
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TEST_CASE("MenuDumperT4: Can dump menu with expressions and scripts", "[t4][menu][assetdumper]")
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{
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constexpr auto UI_SHOW_FAVORITE_SERVERS = 0x00000004;
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constexpr auto UI_SHOW_NOT_FAVORITE_SERVERS = 0x00001000;
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std::array menuVisibleValues{
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Operator(OP_DVARBOOL),
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StringOperand("ui_test"),
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Operator(OP_RIGHTPAREN),
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};
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auto menuVisibleEntries = EntryPointers(menuVisibleValues);
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std::array buttonVisibleValues{
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Operator(OP_LEFTPAREN),
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Operator(OP_LOCALVARINT),
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StringOperand("ui_highlight"),
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Operator(OP_RIGHTPAREN),
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Operator(OP_EQUALS),
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IntOperand(5),
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Operator(OP_AND),
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Operator(OP_LOCALVARSTRING),
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StringOperand("ui_choicegroup"),
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Operator(OP_RIGHTPAREN),
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Operator(OP_EQUALS),
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StringOperand("popmenu"),
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Operator(OP_RIGHTPAREN),
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};
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auto buttonVisibleEntries = EntryPointers(buttonVisibleValues);
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std::array materialExpressionValues{
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Operator(OP_LEFTPAREN),
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StringOperand("expression_material"),
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Operator(OP_RIGHTPAREN),
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};
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auto materialExpressionEntries = EntryPointers(materialExpressionValues);
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Material backgroundMaterial{};
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backgroundMaterial.info.name = "background_material";
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ItemKeyHandler buttonKeyHandler{
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.key = 'a',
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.action = "open advanced;",
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.next = nullptr,
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};
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itemDef_s button{};
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button.window.name = "button_test";
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button.window.group = "buttons";
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button.window.rectClient = {
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.x = 10.0f,
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.y = 20.0f,
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.w = 180.0f,
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.h = 24.0f,
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.horzAlign = 1,
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.vertAlign = 2,
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};
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button.window.style = 1;
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button.window.ownerDrawFlags = UI_SHOW_NOT_FAVORITE_SERVERS;
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button.window.backColor[0] = 0.1f;
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button.window.backColor[1] = 0.1f;
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button.window.backColor[2] = 0.1f;
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button.window.backColor[3] = 0.25f;
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button.window.foreColor[0] = 0.69f;
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button.window.foreColor[1] = 0.69f;
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button.window.foreColor[2] = 0.69f;
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button.window.foreColor[3] = 1.0f;
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button.window.background = &backgroundMaterial;
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button.type = ITEM_TYPE_BUTTON;
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button.text = "@MENU_TEST";
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button.textAlignMode = 10;
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button.textalignx = -6.0f;
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button.textscale = 0.4f;
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button.textStyle = 6;
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button.fontEnum = 1;
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button.onFocus = "play mouse_over; setlocalvarint ui_highlight 5;";
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button.leaveFocus = "setlocalvarint ui_highlight 0;";
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button.mouseExit = R"(setitemcolor button_test bordercolor "0.1" "0.1" "0.12" "0.5";)";
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button.action = "play mouse_click; open options;";
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button.onKey = &buttonKeyHandler;
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button.visibleExp = {.numEntries = static_cast<int>(buttonVisibleEntries.size()), .entries = buttonVisibleEntries.data()};
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button.materialExp = {.numEntries = static_cast<int>(materialExpressionEntries.size()), .entries = materialExpressionEntries.data()};
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editFieldDef_s editField{};
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editField.minVal = -1.0f;
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editField.maxVal = -1.0f;
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editField.defVal = -1.0f;
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editField.maxChars = 16;
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editField.maxPaintChars = 16;
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itemDef_s editItem{};
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editItem.window.name = "name_field";
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editItem.window.group = "fields";
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editItem.window.rectClient = {.x = 10.0f, .y = 56.0f, .w = 180.0f, .h = 24.0f, .horzAlign = 1, .vertAlign = 2};
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editItem.window.style = 1;
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editItem.window.border = 1;
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editItem.window.borderSize = 1.0f;
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editItem.window.dynamicFlags[0] = WINDOW_FLAG_VISIBLE;
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editItem.window.backColor[0] = 0.1f;
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editItem.window.backColor[1] = 0.1f;
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editItem.window.backColor[2] = 0.1f;
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editItem.window.backColor[3] = 0.25f;
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editItem.window.foreColor[0] = 1.0f;
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editItem.window.foreColor[1] = 1.0f;
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editItem.window.foreColor[2] = 1.0f;
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editItem.window.foreColor[3] = 1.0f;
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editItem.window.borderColor[0] = 0.5f;
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editItem.window.borderColor[1] = 0.5f;
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editItem.window.borderColor[2] = 0.5f;
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editItem.window.borderColor[3] = 1.0f;
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editItem.type = ITEM_TYPE_UPREDITFIELD;
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editItem.text = "";
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editItem.textAlignMode = 1;
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editItem.textalignx = -28.0f;
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editItem.textaligny = 14.0f;
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editItem.textscale = 0.3f;
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editItem.fontEnum = 1;
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editItem.onAccept = "setdvar ui_name player_name;";
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editItem.dvar = "player_name";
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editItem.typeData.editField = &editField;
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itemDef_s* items[]{&button, &editItem};
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ItemKeyHandler menuKeyHandler{
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.key = 13,
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.action = "open key_help;",
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.next = nullptr,
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};
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menuDef_t menu{};
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menu.window.name = "test_menu";
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menu.window.rect = {.x = 0.0f, .y = 0.0f, .w = 640.0f, .h = 480.0f, .horzAlign = 0, .vertAlign = 0};
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menu.window.style = 1;
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menu.window.ownerDrawFlags = UI_SHOW_FAVORITE_SERVERS;
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menu.window.border = 1;
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menu.window.borderSize = 2.0f;
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menu.window.backColor[0] = 0.1f;
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menu.window.backColor[1] = 0.2f;
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menu.window.backColor[2] = 0.3f;
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menu.window.backColor[3] = 0.75f;
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menu.window.foreColor[0] = 1.0f;
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menu.window.foreColor[1] = 1.0f;
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menu.window.foreColor[2] = 1.0f;
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menu.window.foreColor[3] = 1.0f;
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menu.fullScreen = 1;
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menu.fadeCycle = 16;
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menu.fadeClamp = 1.0f;
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menu.fadeAmount = 0.1f;
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menu.fadeInAmount = 0.2f;
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menu.blurRadius = 2.0f;
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menu.onOpen = "play mouse_open; setfocus button_test;";
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menu.onClose = "play mouse_close;";
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menu.onESC = "close self;";
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menu.onKey = &menuKeyHandler;
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menu.visibleExp = {.numEntries = static_cast<int>(menuVisibleEntries.size()), .entries = menuVisibleEntries.data()};
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menu.allowedBinding = "+activate";
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menu.soundName = "menu_music";
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menu.focusColor[0] = 1.0f;
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menu.focusColor[1] = 0.8f;
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menu.focusColor[2] = 0.2f;
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menu.focusColor[3] = 1.0f;
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menu.itemCount = static_cast<int>(std::size(items));
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menu.items = items;
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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menu::MenuDumperT4 dumper;
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("ui_mp/test_menu.menu");
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REQUIRE(file);
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const auto output = file->AsString();
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constexpr auto expectedOutput = R"({
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menuDef
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{
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name "test_menu"
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fullscreen 1
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rect 0 0 640 480 0 0
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style 1
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border 1
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borderSize 2
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backcolor 0.1 0.2 0.3 0.75
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focuscolor 1 0.8 0.2 1
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ownerdrawFlag 4
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soundLoop "menu_music"
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fadeClamp 1
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fadeCycle 16
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fadeAmount 0.1
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fadeInAmount 0.2
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blurWorld 2
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allowedBinding "+activate"
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visible when(dvarbool("ui_test"));
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onOpen
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{
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play mouse_open;
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setfocus button_test;
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}
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onClose
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{
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play mouse_close;
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}
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onESC
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{
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close self;
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}
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execKeyInt 13
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{
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open key_help;
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}
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itemDef
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{
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name "button_test"
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text "@MENU_TEST"
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group "buttons"
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rect 10 20 180 24 1 2
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style 1
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type 1
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visible when(localvarint("ui_highlight") == 5 && localvarstring("ui_choicegroup") == "popmenu");
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ownerdrawFlag 4096
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textalign 10
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textalignx -6
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textscale 0.4
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textstyle 6
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textfont 1
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backcolor 0.1 0.1 0.1 0.25
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forecolor 0.69 0.69 0.69 1
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background "background_material"
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onFocus
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{
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play mouse_over;
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setlocalvarint ui_highlight 5;
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}
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leaveFocus
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{
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setlocalvarint ui_highlight 0;
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}
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mouseExit
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{
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setitemcolor button_test bordercolor 0.1 0.1 0.12 0.5;
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}
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action
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{
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play mouse_click;
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open options;
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}
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execKey "a"
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{
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open advanced;
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}
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exp material ("expression_material");
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}
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itemDef
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{
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name "name_field"
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text ""
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group "fields"
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rect 10 56 180 24 1 2
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style 1
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type 18
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border 1
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borderSize 1
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visible 1
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textalign 1
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textalignx -28
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textaligny 14
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textscale 0.3
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textfont 1
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backcolor 0.1 0.1 0.1 0.25
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bordercolor 0.5 0.5 0.5 1
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accept
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{
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setdvar ui_name player_name;
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}
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dvar "player_name"
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maxChars 16
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maxPaintChars 16
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}
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}
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}
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)";
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REQUIRE(output == expectedOutput);
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menu::MenuAssetZoneState zoneState;
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std::istringstream input(output);
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menu::MenuFileReader reader(input, "ui_mp/test_menu.menu", menu::FeatureLevel::IW4, mockObjPath);
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reader.IncludeZoneState(zoneState);
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const auto parsed = reader.ReadMenuFile();
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REQUIRE(parsed);
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REQUIRE(parsed->m_menus.size() == 1);
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REQUIRE(parsed->m_menus[0]->m_name == "test_menu");
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REQUIRE(parsed->m_menus[0]->m_owner_draw_flags == UI_SHOW_FAVORITE_SERVERS);
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REQUIRE(parsed->m_menus[0]->m_items.size() == 2);
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REQUIRE(parsed->m_menus[0]->m_items[0]->m_name == "button_test");
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REQUIRE(parsed->m_menus[0]->m_items[0]->m_owner_draw_flags == UI_SHOW_NOT_FAVORITE_SERVERS);
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REQUIRE(parsed->m_menus[0]->m_items[1]->m_name == "name_field");
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REQUIRE(parsed->m_menus[0]->m_items[1]->m_dvar == "player_name");
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}
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TEST_CASE("MenuDumperT4: Prefers parent menu list path over ui_mp fallback", "[t4][menu][assetdumper]")
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{
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menuDef_t menu{};
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menu.window.name = "test_menu";
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menuDef_t* menus[]{&menu};
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MenuList menuList{};
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menuList.name = "ui/menus.txt";
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menuList.menuCount = static_cast<int>(std::size(menus));
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menuList.menus = menus;
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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menu::MenuListDumperT4 menuListDumper;
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menuListDumper.Dump(context);
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menu::MenuDumperT4 menuDumper;
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menuDumper.Dump(context);
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REQUIRE(mockOutput.GetMockedFile("ui/test_menu.menu"));
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REQUIRE_FALSE(mockOutput.GetMockedFile("ui_mp/test_menu.menu"));
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}
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TEST_CASE("MenuDumperT4: Expressions are valid when dumped", "[t4][menu][assetdumper]")
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{
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std::array item0VisibleValues{
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Operator(OP_LEFTPAREN),
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Operator(OP_LOCALVARSTRING),
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StringOperand("ui_highlight"),
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Operator(OP_RIGHTPAREN),
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Operator(OP_RIGHTPAREN),
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};
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auto item0Entries = EntryPointers(item0VisibleValues);
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itemDef_s item0{};
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item0.window.foreColor[0] = 1.0f;
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item0.window.foreColor[1] = 1.0f;
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item0.window.foreColor[2] = 1.0f;
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item0.window.foreColor[3] = 1.0f;
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item0.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
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item0.textExp = {.numEntries = static_cast<int>(item0Entries.size()), .entries = item0Entries.data()};
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std::array item1VisibleValues{
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Operator(OP_LEFTPAREN),
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IntOperand(2),
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Operator(OP_RIGHTPAREN),
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};
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auto item1Entries = EntryPointers(item1VisibleValues);
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itemDef_s item1{};
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item1.window.foreColor[0] = 1.0f;
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item1.window.foreColor[1] = 1.0f;
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item1.window.foreColor[2] = 1.0f;
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item1.window.foreColor[3] = 1.0f;
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item1.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
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item1.textExp = {.numEntries = static_cast<int>(item1Entries.size()), .entries = item1Entries.data()};
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std::array item2VisibleValues{
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Operator(OP_LEFTPAREN),
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IntOperand(3),
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Operator(OP_ADD),
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IntOperand(7),
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Operator(OP_RIGHTPAREN),
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};
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auto item2Entries = EntryPointers(item2VisibleValues);
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itemDef_s item2{};
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item2.window.foreColor[0] = 1.0f;
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item2.window.foreColor[1] = 1.0f;
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item2.window.foreColor[2] = 1.0f;
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item2.window.foreColor[3] = 1.0f;
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item2.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
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item2.textExp = {.numEntries = static_cast<int>(item2Entries.size()), .entries = item2Entries.data()};
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std::array item3VisibleValues{
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Operator(OP_LEFTPAREN),
|
||||
IntOperand(-3),
|
||||
Operator(OP_ADD),
|
||||
IntOperand(7),
|
||||
Operator(OP_MULTIPLY),
|
||||
Operator(OP_NOT),
|
||||
Operator(OP_SIN),
|
||||
Operator(OP_COS),
|
||||
IntOperand(7),
|
||||
Operator(OP_RIGHTPAREN),
|
||||
Operator(OP_RIGHTPAREN),
|
||||
Operator(OP_RIGHTPAREN),
|
||||
};
|
||||
auto item3Entries = EntryPointers(item3VisibleValues);
|
||||
|
||||
itemDef_s item3{};
|
||||
item3.window.foreColor[0] = 1.0f;
|
||||
item3.window.foreColor[1] = 1.0f;
|
||||
item3.window.foreColor[2] = 1.0f;
|
||||
item3.window.foreColor[3] = 1.0f;
|
||||
item3.window.rectClient = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
|
||||
item3.textExp = {.numEntries = static_cast<int>(item3Entries.size()), .entries = item3Entries.data()};
|
||||
|
||||
itemDef_s* items[]{&item0, &item1, &item2, &item3};
|
||||
|
||||
menuDef_t menu{};
|
||||
menu.window.name = "test_menu";
|
||||
menu.window.foreColor[0] = 1.0f;
|
||||
menu.window.foreColor[1] = 1.0f;
|
||||
menu.window.foreColor[2] = 1.0f;
|
||||
menu.window.foreColor[3] = 1.0f;
|
||||
menu.window.rect = {.x = 1, .y = 2, .w = 3, .h = 4, .horzAlign = 0, .vertAlign = 0};
|
||||
menu.itemCount = static_cast<int>(std::size(items));
|
||||
menu.items = items;
|
||||
|
||||
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
|
||||
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
|
||||
|
||||
MockSearchPath mockObjPath;
|
||||
MockOutputPath mockOutput;
|
||||
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
|
||||
|
||||
menu::MenuDumperT4 dumper;
|
||||
dumper.Dump(context);
|
||||
|
||||
const auto* file = mockOutput.GetMockedFile("ui_mp/test_menu.menu");
|
||||
REQUIRE(file);
|
||||
|
||||
const auto output = file->AsString();
|
||||
constexpr auto expectedOutput = R"({
|
||||
menuDef
|
||||
{
|
||||
name "test_menu"
|
||||
rect 1 2 3 4 0 0
|
||||
itemDef
|
||||
{
|
||||
rect 1 2 3 4 0 0
|
||||
exp text (localvarstring("ui_highlight"));
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
rect 1 2 3 4 0 0
|
||||
exp text (2);
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
rect 1 2 3 4 0 0
|
||||
exp text (3 + 7);
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
rect 1 2 3 4 0 0
|
||||
exp text (-3 + 7 * !sin(cos(7)));
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
REQUIRE(output == expectedOutput);
|
||||
}
|
||||
|
||||
TEST_CASE("MenuDumperT4: Can dump T4-specific menu properties", "[t4][menu][assetdumper]")
|
||||
{
|
||||
std::array visibleValues{
|
||||
Operator(OP_PARTYISMISSINGMAPPACK),
|
||||
Operator(OP_RIGHTPAREN),
|
||||
};
|
||||
auto visibleEntries = EntryPointers(visibleValues);
|
||||
|
||||
Material selectIcon{};
|
||||
selectIcon.info.name = "listbox_select_icon";
|
||||
|
||||
Material listboxBackground{};
|
||||
listboxBackground.info.name = "listbox_background";
|
||||
|
||||
Material highlightTexture{};
|
||||
highlightTexture.info.name = "listbox_highlight";
|
||||
|
||||
listBoxDef_s listBox{};
|
||||
listBox.onDoubleClick = "play mouse_click;";
|
||||
listBox.focusColor[0] = 1.0f;
|
||||
listBox.focusColor[1] = 0.8f;
|
||||
listBox.focusColor[2] = 0.2f;
|
||||
listBox.focusColor[3] = 1.0f;
|
||||
listBox.selectIcon = &selectIcon;
|
||||
listBox.backgroundItemListbox = &listboxBackground;
|
||||
listBox.highlightTexture = &highlightTexture;
|
||||
|
||||
itemDef_s serverList{};
|
||||
serverList.window.name = "server_list";
|
||||
serverList.window.rectClient = {.x = 20.0f, .y = 80.0f, .w = 400.0f, .h = 180.0f, .horzAlign = 1, .vertAlign = 2};
|
||||
serverList.window.foreColor[0] = 1.0f;
|
||||
serverList.window.foreColor[1] = 1.0f;
|
||||
serverList.window.foreColor[2] = 1.0f;
|
||||
serverList.window.foreColor[3] = 1.0f;
|
||||
serverList.type = ITEM_TYPE_LISTBOX;
|
||||
serverList.onListboxSelectionChange = "setdvar ui_server_selected 1;";
|
||||
serverList.typeData.listBox = &listBox;
|
||||
|
||||
itemDef_s* items[]{&serverList};
|
||||
|
||||
menuDef_t menu{};
|
||||
menu.window.name = "t4_menu";
|
||||
menu.window.rect = {.x = 0.0f, .y = 0.0f, .w = 640.0f, .h = 480.0f, .horzAlign = 0, .vertAlign = 0};
|
||||
menu.window.foreColor[0] = 1.0f;
|
||||
menu.window.foreColor[1] = 1.0f;
|
||||
menu.window.foreColor[2] = 1.0f;
|
||||
menu.window.foreColor[3] = 1.0f;
|
||||
menu.onFocus = "setdvar ui_hint t4_menu;";
|
||||
menu.visibleExp = {.numEntries = static_cast<int>(visibleEntries.size()), .entries = visibleEntries.data()};
|
||||
menu.itemCount = static_cast<int>(std::size(items));
|
||||
menu.items = items;
|
||||
|
||||
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
|
||||
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
|
||||
|
||||
MockSearchPath mockObjPath;
|
||||
MockOutputPath mockOutput;
|
||||
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
|
||||
|
||||
menu::MenuDumperT4 dumper;
|
||||
dumper.Dump(context);
|
||||
|
||||
const auto* file = mockOutput.GetMockedFile("ui_mp/t4_menu.menu");
|
||||
REQUIRE(file);
|
||||
|
||||
constexpr auto expectedOutput = R"({
|
||||
menuDef
|
||||
{
|
||||
name "t4_menu"
|
||||
rect 0 0 640 480 0 0
|
||||
visible when(partyismissingmappack());
|
||||
onFocus
|
||||
{
|
||||
setdvar ui_hint t4_menu;
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name "server_list"
|
||||
rect 20 80 400 180 1 2
|
||||
type 6
|
||||
doubleclick
|
||||
{
|
||||
play mouse_click;
|
||||
}
|
||||
onListboxSelectionChange
|
||||
{
|
||||
setdvar ui_server_selected 1;
|
||||
}
|
||||
focusColor 1 0.8 0.2 1
|
||||
selectIcon "listbox_select_icon"
|
||||
backgroundItemListbox "listbox_background"
|
||||
highlightTexture "listbox_highlight"
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
REQUIRE(file->AsString() == expectedOutput);
|
||||
}
|
||||
} // namespace
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "Game/T4/Menu/MenuListDumperT4.h"
|
||||
|
||||
#include "SearchPath/MockOutputPath.h"
|
||||
#include "SearchPath/MockSearchPath.h"
|
||||
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
TEST_CASE("MenuListDumperT4: Can dump several menu entries", "[t4][menu][menulist][assetdumper]")
|
||||
{
|
||||
menuDef_t mainMenu{};
|
||||
mainMenu.window.name = "main";
|
||||
|
||||
menuDef_t optionsMenu{};
|
||||
optionsMenu.window.name = "options";
|
||||
|
||||
menuDef_t confirmationMenu{};
|
||||
confirmationMenu.window.name = ",confirmation";
|
||||
|
||||
menuDef_t* menus[]{&mainMenu, &optionsMenu, &confirmationMenu};
|
||||
|
||||
MenuList menuList{};
|
||||
menuList.name = "ui_mp/menus.txt";
|
||||
menuList.menuCount = static_cast<int>(std::size(menus));
|
||||
menuList.menus = menus;
|
||||
|
||||
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
|
||||
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MenuList>>(ASSET_TYPE_MENULIST, menuList.name, &menuList));
|
||||
|
||||
MockSearchPath mockObjPath;
|
||||
MockOutputPath mockOutput;
|
||||
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
|
||||
|
||||
menu::MenuListDumperT4 dumper;
|
||||
dumper.Dump(context);
|
||||
|
||||
const auto* file = mockOutput.GetMockedFile("ui_mp/menus.txt");
|
||||
REQUIRE(file);
|
||||
|
||||
constexpr auto expectedOutput = R"({
|
||||
loadMenu { "ui_mp/main.menu" }
|
||||
loadMenu { "ui_mp/options.menu" }
|
||||
loadMenu { "ui_mp/confirmation.menu" }
|
||||
}
|
||||
)";
|
||||
REQUIRE(file->AsString() == expectedOutput);
|
||||
}
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user