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https://github.com/Laupetin/OpenAssetTools.git
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chore: properly calculate model and bone bounds
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75e22b1750
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4db13de471
@ -479,16 +479,50 @@ namespace
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});
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}
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static void CalculateModelBounds(XModel& xmodel)
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{
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if (!xmodel.surfs)
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return;
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for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++)
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{
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const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex];
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if (!surface.verts0)
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continue;
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for (auto vertIndex = 0u; vertIndex < surface.vertCount; vertIndex++)
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{
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const auto& vertex = surface.verts0[vertIndex];
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xmodel.mins.x = std::min(xmodel.mins.x, vertex.xyz.v[0]);
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xmodel.mins.y = std::min(xmodel.mins.y, vertex.xyz.v[1]);
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xmodel.mins.z = std::min(xmodel.mins.z, vertex.xyz.v[2]);
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xmodel.maxs.x = std::max(xmodel.maxs.x, vertex.xyz.v[0]);
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xmodel.maxs.y = std::max(xmodel.maxs.y, vertex.xyz.v[1]);
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xmodel.maxs.z = std::max(xmodel.maxs.z, vertex.xyz.v[2]);
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}
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}
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const auto maxX = std::max(std::abs(xmodel.mins.x), std::abs(xmodel.maxs.x));
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const auto maxY = std::max(std::abs(xmodel.mins.y), std::abs(xmodel.maxs.y));
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const auto maxZ = std::max(std::abs(xmodel.mins.z), std::abs(xmodel.maxs.z));
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xmodel.radius = Eigen::Vector3f(maxX, maxY, maxZ).norm();
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}
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bool CreateXModelFromJson(const JsonXModel& jXModel, XModel& xmodel)
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{
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auto lodNumber = 0u;
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for (const auto& jLod : jXModel.lods)
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LoadLod(jLod, xmodel, lodNumber++);
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xmodel.numLods = static_cast<uint16_t>(jXModel.lods.size());
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xmodel.numsurfs = static_cast<unsigned char>(m_surfaces.size());
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xmodel.surfs = m_memory.Alloc<XSurface>(xmodel.numsurfs);
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memcpy(xmodel.surfs, m_surfaces.data(), sizeof(XSurface) * xmodel.numsurfs);
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CalculateModelBounds(xmodel);
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if (jXModel.collLod && jXModel.collLod.value() >= 0)
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{
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if (static_cast<unsigned>(jXModel.collLod.value()) >= jXModel.lods.size())
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@ -267,13 +267,22 @@ namespace
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unsigned joints[4];
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float weights[4];
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if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.coordinates) || !normalAccessor->GetFloatVec3(vertexIndex, vertex.normal)
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float coordinates[3];
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float normal[3];
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if (!positionAccessor->GetFloatVec3(vertexIndex, coordinates) || !normalAccessor->GetFloatVec3(vertexIndex, normal)
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|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color) || !colorAccessor->GetFloatVec2(vertexIndex, vertex.uv)
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|| !jointsAccessor->GetUnsignedVec4(vertexIndex, joints) || !weightsAccessor->GetFloatVec4(vertexIndex, weights))
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{
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return false;
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}
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vertex.coordinates[0] = coordinates[0];
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vertex.coordinates[1] = -coordinates[2];
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vertex.coordinates[2] = coordinates[1];
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vertex.normal[0] = normal[0];
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vertex.normal[1] = -normal[2];
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vertex.normal[2] = normal[1];
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common.m_vertices.emplace_back(vertex);
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XModelVertexBoneWeights vertexWeights{common.m_bone_weight_data.weights.size(), 0u};
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