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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 05:32:06 +00:00

feat: dump techsets for t6

This commit is contained in:
Jan Laupetin
2025-10-30 22:26:33 +01:00
parent 89290d53af
commit 4e43f32f14
21 changed files with 363 additions and 123 deletions

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@@ -3038,17 +3038,45 @@ namespace T6
void /*ID3D11RasterizerState*/* rasterizerState;
};
enum VertexShaderPrecompiledIndex : unsigned char
{
VERTEX_SHADER_NONE = 0x0,
VERTEX_SHADER_MODEL_LIT,
VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
VERTEX_SHADER_MODEL_UNLIT,
};
enum MaterialType : unsigned char
{
MTL_TYPE_DEFAULT = 0x0,
MTL_TYPE_MODEL, // m_
MTL_TYPE_MODEL_VERTCOL, // mc_
MTL_TYPE_MODEL_LIGHTMAP_VC, // mlv_
MTL_TYPE_WORLD_VERTCOL, // wc_
MTL_TYPE_PACKED_WORLD_VERTCOL, // wpc_
MTL_TYPE_QUANT_WORLD, // wq_
MTL_TYPE_QUANT_WORLD_VERTCOL, // wqc_
MTL_TYPE_COUNT,
};
struct MaterialTypeInfo
{
const char* materialPrefix;
const char* techniqueSetPrefix;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
char precompiledIndex;
char materialType;
unsigned char perPrimArgCount;
unsigned char perObjArgCount;
unsigned char stableArgCount;
unsigned char customSamplerFlags;
VertexShaderPrecompiledIndex precompiledIndex;
MaterialType materialType;
MaterialShaderArgument* args;
};
@@ -5839,26 +5867,6 @@ namespace T6
};
};
enum MaterialType
{
MTL_TYPE_DEFAULT = 0x0,
MTL_TYPE_MODEL = 0x1, // m_
MTL_TYPE_MODEL_VERTCOL = 0x2, // mc_
MTL_TYPE_MODEL_LIGHTMAP_VC = 0x3, // ?
MTL_TYPE_WORLD_VERTCOL = 0x4, // wc_
MTL_TYPE_PACKED_WORLD_VERTCOL = 0x5, // ?
MTL_TYPE_QUANT_WORLD = 0x6, // ?
MTL_TYPE_QUANT_WORLD_VERTCOL = 0x7, // ?
MTL_TYPE_COUNT,
};
struct MaterialTypeInfo
{
const char* materialPrefix;
const char* techniqueSetPrefix;
};
enum MaterialConstantSource
{
CONST_SRC_CODE_MAYBE_DIRTY_PS_BEGIN = 0x0,

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@@ -0,0 +1,32 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace techset
{
class CommonTechniqueShader
{
public:
std::string m_name;
uint32_t m_version_major;
uint32_t m_version_minor;
};
class CommonPass
{
public:
uint64_t m_flags;
uint32_t m_sampler_flags;
CommonTechniqueShader m_vertex_shader;
CommonTechniqueShader m_pixel_shader;
};
class CommonTechnique
{
public:
uint64_t m_flags;
std::vector<CommonPass> m_passes;
};
} // namespace techset

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@@ -0,0 +1,22 @@
#include "CommonTechset.h"
#include <algorithm>
techset::CommonTechniqueTypeNames::CommonTechniqueTypeNames(const char** names, const size_t nameCount)
: m_names(nameCount)
{
std::copy(names, &names[nameCount], m_names.data());
}
const char* techset::CommonTechniqueTypeNames::GetTechniqueTypeName(const size_t techniqueTypeIndex) const
{
if (techniqueTypeIndex >= m_names.size())
return nullptr;
return m_names[techniqueTypeIndex];
}
size_t techset::CommonTechniqueTypeNames::GetTechniqueTypeCount() const
{
return m_names.size();
}

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@@ -0,0 +1,27 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace techset
{
class CommonTechniqueTypeNames
{
public:
CommonTechniqueTypeNames(const char** names, size_t nameCount);
[[nodiscard]] const char* GetTechniqueTypeName(size_t techniqueTypeIndex) const;
[[nodiscard]] size_t GetTechniqueTypeCount() const;
private:
std::vector<const char*> m_names;
};
class CommonTechset
{
public:
std::string m_name;
std::vector<std::string> m_technique_names;
};
} // namespace techset

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@@ -5,7 +5,7 @@
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/Techset/CompilerTechsetIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Gdt/AbstractGdtEntryReader.h"
#include "Gdt/IGdtQueryable.h"
#include "ObjLoading.h"

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@@ -3,7 +3,7 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/Shader/LoaderPixelShaderIW4.h"
#include "Game/IW4/Shader/LoaderVertexShaderIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Shader/D3D9ShaderAnalyser.h"
#include "Shader/ShaderCommon.h"
#include "StateMap/StateMapReader.h"

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@@ -1,7 +1,7 @@
#include "CompilerVertexDeclIW4.h"
#include "Game/IW4/IW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Utils/Logging/Log.h"
#include <cstring>

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@@ -2,8 +2,7 @@
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Utils/ClassUtils.h"
#include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Utils/Logging/Log.h"
#pragma warning(push, 0)

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@@ -1,9 +1,12 @@
#include "TechsetDumperIW4.h"
#include "Dumping/AbstractTextDumper.h"
#include "Game/IW4/TechsetConstantsIW4.h"
#include "Game/IW4/Techset/TechsetConstantsIW4.h"
#include "Pool/GlobalAssetPool.h"
#include "Shader/D3D9ShaderAnalyser.h"
#include "Techset/CommonTechset.h"
#include "Techset/CommonTechsetDumper.h"
#include "Techset/TechniqueDumpingZoneState.h"
#include "Techset/TechsetCommon.h"
#include "Utils/Logging/Log.h"
@@ -16,23 +19,8 @@
using namespace IW4;
namespace IW4
namespace
{
class TechniqueDumpingZoneState final : public IZoneAssetDumperState
{
std::set<const MaterialTechnique*> m_dumped_techniques;
public:
bool ShouldDumpTechnique(const MaterialTechnique* technique)
{
if (m_dumped_techniques.find(technique) != m_dumped_techniques.end())
return false;
m_dumped_techniques.emplace(technique);
return true;
}
};
class TechniqueFileWriter : public AbstractTextDumper
{
void DumpStateMap() const
@@ -472,67 +460,31 @@ namespace IW4
}
};
class TechsetFileWriter : public AbstractTextDumper
techset::CommonTechset ConvertToCommonTechset(const MaterialTechniqueSet& techset)
{
bool m_last_write_was_value;
std::vector<std::string> techniqueNames(std::extent_v<decltype(techniqueTypeNames)>);
public:
explicit TechsetFileWriter(std::ostream& stream)
: AbstractTextDumper(stream),
m_last_write_was_value(false)
for (auto techniqueIndex = 0u; techniqueIndex < std::extent_v<decltype(techniqueTypeNames)>; techniqueIndex++)
{
const auto* technique = techset.techniques[techniqueIndex];
if (technique && technique->name)
techniqueNames[techniqueIndex] = technique->name;
}
void WriteTechniqueType(const size_t techniqueIndex)
{
assert(techniqueIndex < std::extent_v<decltype(techniqueTypeNames)>);
if (m_last_write_was_value)
{
m_stream << "\n";
m_last_write_was_value = false;
}
m_stream << '"' << techniqueTypeNames[techniqueIndex] << "\":\n";
}
void WriteTechniqueValue(const char* value)
{
m_last_write_was_value = true;
IncIndent();
Indent();
m_stream << value << ";\n";
DecIndent();
}
void DumpTechset(const MaterialTechniqueSet* techset)
{
std::vector<bool> dumpedTechniques(std::extent_v<decltype(MaterialTechniqueSet::techniques)>);
for (auto techniqueIndex = 0u; techniqueIndex < std::extent_v<decltype(MaterialTechniqueSet::techniques)>; techniqueIndex++)
{
const auto* technique = techset->techniques[techniqueIndex];
if (technique == nullptr || dumpedTechniques[techniqueIndex])
continue;
dumpedTechniques[techniqueIndex] = true;
WriteTechniqueType(techniqueIndex);
for (auto nextTechniqueIndex = techniqueIndex + 1; nextTechniqueIndex < std::extent_v<decltype(MaterialTechniqueSet::techniques)>;
nextTechniqueIndex++)
{
if (techset->techniques[nextTechniqueIndex] != technique)
continue;
dumpedTechniques[nextTechniqueIndex] = true;
WriteTechniqueType(nextTechniqueIndex);
}
WriteTechniqueValue(technique->name);
}
}
return techset::CommonTechset{
.m_name = techset.name,
.m_technique_names = std::move(techniqueNames),
};
} // namespace IW4
}
void DumpTechset(const AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
static techset::CommonTechniqueTypeNames commonNames(techniqueTypeNames, std::extent_v<decltype(techniqueTypeNames)>);
const auto commonTechset = ConvertToCommonTechset(techset);
techset::DumpCommonTechset(commonNames, context, commonTechset);
}
} // namespace
namespace techset
{
@@ -543,18 +495,11 @@ namespace techset
void DumperIW4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techset = asset.Asset();
const auto techsetFile = context.OpenAssetFile(GetFileNameForTechsetName(techset->name));
if (techsetFile)
{
TechsetFileWriter writer(*techsetFile);
writer.DumpTechset(techset);
}
const auto* techniqueSet = asset.Asset();
DumpTechset(context, *techniqueSet);
auto* techniqueState = context.GetZoneAssetDumperState<TechniqueDumpingZoneState>();
for (const auto* technique : techset->techniques)
for (const auto* technique : techniqueSet->techniques)
{
if (technique && techniqueState->ShouldDumpTechnique(technique))
{

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@@ -1,6 +1,10 @@
#include "TechsetDumperT6.h"
#include "Game/T6/Techset/TechsetConstantsT6.h"
#include "Shader/ShaderCommon.h"
#include "Techset/CommonTechniqueDumper.h"
#include "Techset/CommonTechsetDumper.h"
#include "Techset/TechniqueDumpingZoneState.h"
#include <sstream>
#include <unordered_set>
@@ -73,21 +77,12 @@ namespace
shaderFile->write(vertexShader.prog.loadDef.program, vertexShader.prog.loadDef.programSize);
}
} // namespace
namespace techset
{
DumperT6::DumperT6(const AssetPool<AssetTechniqueSet::Type>& pool)
: AbstractAssetDumper(pool)
void DumpShaders(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techniqueSet = asset.Asset();
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
for (const auto* technique : techniqueSet->techniques)
for (const auto* technique : techset.techniques)
{
if (!technique || !shaderState->ShouldDumpTechnique(technique))
continue;
@@ -104,4 +99,76 @@ namespace techset
}
}
}
techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
{
std::vector<std::string> techniqueNames(std::extent_v<decltype(techniqueTypeNames)>);
for (auto techniqueIndex = 0u; techniqueIndex < std::extent_v<decltype(techniqueTypeNames)>; techniqueIndex++)
{
const auto* technique = techset.techniques[techniqueIndex];
if (technique && technique->name)
techniqueNames[techniqueIndex] = technique->name;
}
return techset::CommonTechset{
.m_name = techset.name,
.m_technique_names = std::move(techniqueNames),
};
}
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
for (const auto* technique : techset.techniques)
{
if (technique && techniqueState->ShouldDumpTechnique(technique))
{
const auto commonTechnique = ConvertToCommonTechnique(*technique);
techset::DumpCommonTechnique(context, commonTechnique);
}
}
}
techset::CommonTechset ConvertToCommonTechset(const MaterialTechniqueSet& techset)
{
std::vector<std::string> techniqueNames(std::extent_v<decltype(techniqueTypeNames)>);
for (auto techniqueIndex = 0u; techniqueIndex < std::extent_v<decltype(techniqueTypeNames)>; techniqueIndex++)
{
const auto* technique = techset.techniques[techniqueIndex];
if (technique && technique->name)
techniqueNames[techniqueIndex] = technique->name;
}
return techset::CommonTechset{
.m_name = techset.name,
.m_technique_names = std::move(techniqueNames),
};
}
void DumpTechset(const AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
static techset::CommonTechniqueTypeNames commonNames(techniqueTypeNames, std::extent_v<decltype(techniqueTypeNames)>);
const auto commonTechset = ConvertToCommonTechset(techset);
techset::DumpCommonTechset(commonNames, context, commonTechset);
}
} // namespace
namespace techset
{
DumperT6::DumperT6(const AssetPool<AssetTechniqueSet::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techniqueSet = asset.Asset();
DumpTechset(context, *techniqueSet);
DumpTechniques(context, *techniqueSet);
DumpShaders(context, *techniqueSet);
}
} // namespace techset

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@@ -0,0 +1,9 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Techset/CommonTechset.h"
namespace techset
{
void DumpCommonTechnique(const AssetDumpingContext& context, const CommonTechset& techset);
} // namespace techset

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@@ -0,0 +1,92 @@
#include "CommonTechsetDumper.h"
#include "Dumping/AbstractTextDumper.h"
#include "Game/IW3/Material/MaterialConstantZoneStateIW3.h"
#include "Techset/TechsetCommon.h"
#include <cassert>
using namespace techset;
namespace
{
class TechsetFileWriter : public AbstractTextDumper
{
public:
TechsetFileWriter(const CommonTechniqueTypeNames& techniqueTypeNames, std::ostream& stream)
: AbstractTextDumper(stream),
m_last_write_was_value(false),
m_technique_type_names(techniqueTypeNames)
{
}
void DumpTechset(const CommonTechset& techset)
{
const auto techniqueCount = m_technique_type_names.GetTechniqueTypeCount();
assert(techset.m_technique_names.size() == techniqueCount);
std::vector<bool> dumpedTechniques(techniqueCount);
for (auto techniqueIndex = 0u; techniqueIndex < techniqueCount; techniqueIndex++)
{
const auto& technique = techset.m_technique_names[techniqueIndex];
if (technique.empty() || dumpedTechniques[techniqueIndex])
continue;
dumpedTechniques[techniqueIndex] = true;
WriteTechniqueType(techniqueIndex);
for (auto nextTechniqueIndex = techniqueIndex + 1; nextTechniqueIndex < std::extent_v<decltype(IW3::MaterialTechniqueSet::techniques)>;
nextTechniqueIndex++)
{
if (techset.m_technique_names[nextTechniqueIndex] != technique)
continue;
dumpedTechniques[nextTechniqueIndex] = true;
WriteTechniqueType(nextTechniqueIndex);
}
WriteTechniqueValue(technique);
}
}
private:
void WriteTechniqueType(const size_t techniqueIndex)
{
if (m_last_write_was_value)
{
m_stream << "\n";
m_last_write_was_value = false;
}
m_stream << '"' << m_technique_type_names.GetTechniqueTypeName(techniqueIndex) << "\":\n";
}
void WriteTechniqueValue(const std::string& value)
{
m_last_write_was_value = true;
IncIndent();
Indent();
m_stream << value << ";\n";
DecIndent();
}
bool m_last_write_was_value;
const CommonTechniqueTypeNames& m_technique_type_names;
};
} // namespace
namespace techset
{
void DumpCommonTechset(const CommonTechniqueTypeNames& techniqueTypeNames, const AssetDumpingContext& context, const CommonTechset& techset)
{
const auto techsetFile = context.OpenAssetFile(GetFileNameForTechsetName(techset.m_name));
if (techsetFile)
{
TechsetFileWriter writer(techniqueTypeNames, *techsetFile);
writer.DumpTechset(techset);
}
}
} // namespace techset

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@@ -0,0 +1,9 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Techset/CommonTechset.h"
namespace techset
{
void DumpCommonTechset(const CommonTechniqueTypeNames& techniqueTypeNames, const AssetDumpingContext& context, const CommonTechset& techset);
} // namespace techset

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@@ -0,0 +1,13 @@
#include "TechniqueDumpingZoneState.h"
namespace techset
{
bool TechniqueDumpingZoneState::ShouldDumpTechnique(const void* technique)
{
if (m_dumped_techniques.find(technique) != m_dumped_techniques.end())
return false;
m_dumped_techniques.emplace(technique);
return true;
}
} // namespace techset

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@@ -0,0 +1,17 @@
#pragma once
#include "Dumping/IZoneAssetDumperState.h"
#include <unordered_set>
namespace techset
{
class TechniqueDumpingZoneState final : public IZoneAssetDumperState
{
public:
bool ShouldDumpTechnique(const void* technique);
private:
std::unordered_set<const void*> m_dumped_techniques;
};
} // namespace techset