Merge pull request #71 from diamante0018/main

feat: add warning for dupe localize assets
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Jan 2023-12-31 12:38:56 +01:00 committed by GitHub
commit 4eabf98712
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28 changed files with 103 additions and 73 deletions

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@ -1,9 +0,0 @@
#include "LocalizeFile.h"
LocalizeFileEntry::LocalizeFileEntry() = default;
LocalizeFileEntry::LocalizeFileEntry(std::string key, std::string value)
: m_key(std::move(key)),
m_value(std::move(value))
{
}

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@ -1,12 +0,0 @@
#pragma once
#include <string>
class LocalizeFileEntry
{
public:
std::string m_key;
std::string m_value;
LocalizeFileEntry();
LocalizeFileEntry(std::string key, std::string value);
};

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@ -1,7 +1,7 @@
#include "AssetLoaderLocalizeEntry.h" #include "AssetLoaderLocalizeEntry.h"
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Parsing/LocalizeFile/LocalizeFileReader.h" #include "Localize/Parsing/LocalizeFileReader.h"
#include <sstream> #include <sstream>
@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language); auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
const auto localizeEntries = reader.ReadLocalizeFile(); const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries) for (const auto& [key, value] : localizeEntries)
{ {
auto* localizeEntry = memory->Create<LocalizeEntry>(); auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str()); localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str()); localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry); manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
} }
return true; return true;

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@ -1,7 +1,7 @@
#include "AssetLoaderLocalizeEntry.h" #include "AssetLoaderLocalizeEntry.h"
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Parsing/LocalizeFile/LocalizeFileReader.h" #include "Localize/Parsing/LocalizeFileReader.h"
#include <sstream> #include <sstream>
@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language); auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
const auto localizeEntries = reader.ReadLocalizeFile(); const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries) for (const auto& [key, value] : localizeEntries)
{ {
auto* localizeEntry = memory->Create<LocalizeEntry>(); auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str()); localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str()); localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry); manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
} }
return true; return true;

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@ -1,7 +1,7 @@
#include "AssetLoaderLocalizeEntry.h" #include "AssetLoaderLocalizeEntry.h"
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Parsing/LocalizeFile/LocalizeFileReader.h" #include "Localize/Parsing/LocalizeFileReader.h"
#include <sstream> #include <sstream>
@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language); auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
const auto localizeEntries = reader.ReadLocalizeFile(); const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries) for (const auto& [key, value] : localizeEntries)
{ {
auto* localizeEntry = memory->Create<LocalizeEntry>(); auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str()); localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str()); localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry); manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
} }
return true; return true;

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@ -1,7 +1,7 @@
#include "AssetLoaderLocalizeEntry.h" #include "AssetLoaderLocalizeEntry.h"
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
#include "Parsing/LocalizeFile/LocalizeFileReader.h" #include "Localize/Parsing/LocalizeFileReader.h"
#include <sstream> #include <sstream>
@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
if (!file.IsOpen()) if (!file.IsOpen())
return false; return false;
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language); auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
const auto localizeEntries = reader.ReadLocalizeFile(); const auto localizeEntries = reader.ReadLocalizeFile();
for (const auto& entry : localizeEntries) for (const auto& [key, value] : localizeEntries)
{ {
auto* localizeEntry = memory->Create<LocalizeEntry>(); auto* localizeEntry = memory->Create<LocalizeEntry>();
localizeEntry->name = memory->Dup(entry.m_key.c_str()); localizeEntry->name = memory->Dup(key.c_str());
localizeEntry->value = memory->Dup(entry.m_value.c_str()); localizeEntry->value = memory->Dup(value.c_str());
manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry); manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
} }
return true; return true;

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@ -0,0 +1,11 @@
#include "LocalizeReadingZoneState.h"
bool LocalizeReadingZoneState::DoLocalizeEntryDuplicateCheck(const std::string& key)
{
const auto existingEntry = m_keys.find(key);
if (existingEntry != m_keys.end())
return false;
m_keys.emplace(key);
return true;
}

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@ -0,0 +1,22 @@
#pragma once
#include "AssetLoading/IZoneAssetLoaderState.h"
#include <string>
#include <unordered_set>
class LocalizeReadingZoneState final : public IZoneAssetLoaderState
{
public:
/**
* Checks whether a localize key was already added.
* Inserts key if it was not added yet.
*
* \param key The key to check
* \returns \c true if key was not duplicated yet, \c false otherwise
*/
bool DoLocalizeEntryDuplicateCheck(const std::string& key);
private:
std::unordered_set<std::string> m_keys;
};

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@ -8,8 +8,8 @@
#include "Sequence/SequenceLocalizeFileReference.h" #include "Sequence/SequenceLocalizeFileReference.h"
#include "Sequence/SequenceLocalizeFileVersion.h" #include "Sequence/SequenceLocalizeFileVersion.h"
LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language) LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState)
: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language)) : AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language, zoneState))
{ {
} }
@ -32,7 +32,7 @@ const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::se
return !m_state->m_end ? tests : noTests; return !m_state->m_end ? tests : noTests;
} }
std::vector<LocalizeFileEntry> LocalizeFileParser::GetParsedValues() std::map<std::string, std::string> LocalizeFileParser::GetParsedValues()
{ {
return std::move(m_state->m_entries); return std::move(m_state->m_entries);
} }

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@ -12,6 +12,6 @@ protected:
const std::vector<sequence_t*>& GetTestsForState() override; const std::vector<sequence_t*>& GetTestsForState() override;
public: public:
LocalizeFileParser(SimpleLexer* lexer, GameLanguage language); LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState);
std::vector<LocalizeFileEntry> GetParsedValues(); std::map<std::string, std::string> GetParsedValues();
}; };

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@ -2,9 +2,10 @@
#include "Localize/LocalizeCommon.h" #include "Localize/LocalizeCommon.h"
LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language) LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState)
: m_end(false), : m_end(false),
m_language(language) m_language(language),
m_zone_state(zoneState)
{ {
m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language); m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
for (auto& c : m_language_name_caps) for (auto& c : m_language_name_caps)

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@ -1,22 +1,24 @@
#pragma once #pragma once
#include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h"
#include "Game/GameLanguage.h"
#include "Localize/LocalizeReadingZoneState.h"
#include <map>
#include <unordered_set> #include <unordered_set>
#include <vector>
class LocalizeFileParserState class LocalizeFileParserState
{ {
public: public:
bool m_end; bool m_end;
std::vector<LocalizeFileEntry> m_entries; std::map<std::string, std::string> m_entries;
GameLanguage m_language; GameLanguage m_language;
LocalizeReadingZoneState* m_zone_state;
std::string m_language_name_caps; std::string m_language_name_caps;
std::string m_current_reference; std::string m_current_reference;
std::unordered_set<std::string> m_current_reference_languages; std::unordered_set<std::string> m_current_reference_languages;
explicit LocalizeFileParserState(GameLanguage language); LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState);
}; };

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@ -4,10 +4,11 @@
#include "Parsing/Impl/CommentRemovingStreamProxy.h" #include "Parsing/Impl/CommentRemovingStreamProxy.h"
#include "Parsing/Impl/ParserSingleInputStream.h" #include "Parsing/Impl/ParserSingleInputStream.h"
LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language) LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState)
: m_file_name(std::move(fileName)), : m_file_name(std::move(fileName)),
m_stream(nullptr), m_stream(nullptr),
m_language(language) m_language(language),
m_zone_state(zoneState)
{ {
OpenBaseStream(stream); OpenBaseStream(stream);
SetupStreamProxies(); SetupStreamProxies();
@ -27,7 +28,7 @@ void LocalizeFileReader::SetupStreamProxies()
m_stream = m_open_streams.back().get(); m_stream = m_open_streams.back().get();
} }
std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile() std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
{ {
SimpleLexer::Config lexerConfig; SimpleLexer::Config lexerConfig;
lexerConfig.m_emit_new_line_tokens = true; lexerConfig.m_emit_new_line_tokens = true;
@ -37,11 +38,11 @@ std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile()
lexerConfig.m_read_floating_point_numbers = false; lexerConfig.m_read_floating_point_numbers = false;
const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig)); const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language); const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_zone_state);
if (parser->Parse()) if (parser->Parse())
return parser->GetParsedValues(); return parser->GetParsedValues();
std::cout << "Parsing localization file failed!" << std::endl; std::cout << "Parsing localization file failed!" << std::endl;
return std::vector<LocalizeFileEntry>(); return std::map<std::string, std::string>();
} }

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@ -1,9 +1,10 @@
#pragma once #pragma once
#include "Game/GameLanguage.h" #include "Game/GameLanguage.h"
#include "Localize/LocalizeFile.h" #include "Localize/LocalizeReadingZoneState.h"
#include "Parsing/IParserLineStream.h" #include "Parsing/IParserLineStream.h"
#include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
@ -14,12 +15,13 @@ class LocalizeFileReader
IParserLineStream* m_stream; IParserLineStream* m_stream;
std::vector<std::unique_ptr<IParserLineStream>> m_open_streams; std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
GameLanguage m_language; GameLanguage m_language;
LocalizeReadingZoneState* m_zone_state;
bool OpenBaseStream(std::istream& stream); bool OpenBaseStream(std::istream& stream);
void SetupStreamProxies(); void SetupStreamProxies();
public: public:
LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language); LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState);
std::vector<LocalizeFileEntry> ReadLocalizeFile(); std::map<std::string, std::string> ReadLocalizeFile();
}; };

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t
{ {

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@ -31,5 +31,13 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
state->m_current_reference_languages.emplace(langName); state->m_current_reference_languages.emplace(langName);
if (langName == state->m_language_name_caps) if (langName == state->m_language_name_caps)
state->m_entries.emplace_back(state->m_current_reference, valueToken.StringValue()); {
const auto& currentReference = state->m_current_reference;
if (!state->m_zone_state->DoLocalizeEntryDuplicateCheck(currentReference))
{
std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
}
state->m_entries[currentReference] = valueToken.StringValue();
}
} }

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t
{ {

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "Parsing/LocalizeFile/LocalizeFileParser.h" #include "Localize/Parsing/LocalizeFileParser.h"
class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t
{ {