mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 00:25:44 +00:00
Merge pull request #71 from diamante0018/main
feat: add warning for dupe localize assets
This commit is contained in:
commit
4eabf98712
@ -1,9 +0,0 @@
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#include "LocalizeFile.h"
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LocalizeFileEntry::LocalizeFileEntry() = default;
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LocalizeFileEntry::LocalizeFileEntry(std::string key, std::string value)
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: m_key(std::move(key)),
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m_value(std::move(value))
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{
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}
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@ -1,12 +0,0 @@
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#pragma once
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#include <string>
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class LocalizeFileEntry
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{
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public:
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std::string m_key;
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std::string m_value;
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LocalizeFileEntry();
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LocalizeFileEntry(std::string key, std::string value);
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};
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@ -1,7 +1,7 @@
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#include "AssetLoaderLocalizeEntry.h"
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#include "Localize/LocalizeCommon.h"
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#include "Parsing/LocalizeFile/LocalizeFileReader.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
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if (!file.IsOpen())
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return false;
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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for (const auto& entry : localizeEntries)
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for (const auto& [key, value] : localizeEntries)
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{
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auto* localizeEntry = memory->Create<LocalizeEntry>();
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localizeEntry->name = memory->Dup(entry.m_key.c_str());
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localizeEntry->value = memory->Dup(entry.m_value.c_str());
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localizeEntry->name = memory->Dup(key.c_str());
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localizeEntry->value = memory->Dup(value.c_str());
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
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}
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return true;
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@ -1,7 +1,7 @@
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#include "AssetLoaderLocalizeEntry.h"
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#include "Localize/LocalizeCommon.h"
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#include "Parsing/LocalizeFile/LocalizeFileReader.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
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if (!file.IsOpen())
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return false;
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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for (const auto& entry : localizeEntries)
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for (const auto& [key, value] : localizeEntries)
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{
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auto* localizeEntry = memory->Create<LocalizeEntry>();
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localizeEntry->name = memory->Dup(entry.m_key.c_str());
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localizeEntry->value = memory->Dup(entry.m_value.c_str());
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localizeEntry->name = memory->Dup(key.c_str());
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localizeEntry->value = memory->Dup(value.c_str());
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
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}
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return true;
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@ -1,7 +1,7 @@
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#include "AssetLoaderLocalizeEntry.h"
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#include "Localize/LocalizeCommon.h"
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#include "Parsing/LocalizeFile/LocalizeFileReader.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
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if (!file.IsOpen())
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return false;
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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for (const auto& entry : localizeEntries)
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for (const auto& [key, value] : localizeEntries)
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{
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auto* localizeEntry = memory->Create<LocalizeEntry>();
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localizeEntry->name = memory->Dup(entry.m_key.c_str());
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localizeEntry->value = memory->Dup(entry.m_value.c_str());
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localizeEntry->name = memory->Dup(key.c_str());
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localizeEntry->value = memory->Dup(value.c_str());
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
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}
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return true;
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@ -1,7 +1,7 @@
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#include "AssetLoaderLocalizeEntry.h"
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#include "Localize/LocalizeCommon.h"
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#include "Parsing/LocalizeFile/LocalizeFileReader.h"
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#include "Localize/Parsing/LocalizeFileReader.h"
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#include <sstream>
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@ -36,16 +36,17 @@ bool AssetLoaderLocalizeEntry::LoadFromRaw(
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if (!file.IsOpen())
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return false;
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language);
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auto* zoneState = manager->GetAssetLoadingContext()->GetZoneAssetLoaderState<LocalizeReadingZoneState>();
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LocalizeFileReader reader(*file.m_stream, assetName, zone->m_language, zoneState);
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const auto localizeEntries = reader.ReadLocalizeFile();
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for (const auto& entry : localizeEntries)
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for (const auto& [key, value] : localizeEntries)
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{
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auto* localizeEntry = memory->Create<LocalizeEntry>();
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localizeEntry->name = memory->Dup(entry.m_key.c_str());
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localizeEntry->value = memory->Dup(entry.m_value.c_str());
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localizeEntry->name = memory->Dup(key.c_str());
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localizeEntry->value = memory->Dup(value.c_str());
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, entry.m_key, localizeEntry);
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manager->AddAsset(ASSET_TYPE_LOCALIZE_ENTRY, key, localizeEntry);
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}
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return true;
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11
src/ObjLoading/Localize/LocalizeReadingZoneState.cpp
Normal file
11
src/ObjLoading/Localize/LocalizeReadingZoneState.cpp
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@ -0,0 +1,11 @@
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#include "LocalizeReadingZoneState.h"
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bool LocalizeReadingZoneState::DoLocalizeEntryDuplicateCheck(const std::string& key)
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{
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const auto existingEntry = m_keys.find(key);
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if (existingEntry != m_keys.end())
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return false;
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m_keys.emplace(key);
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return true;
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}
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22
src/ObjLoading/Localize/LocalizeReadingZoneState.h
Normal file
22
src/ObjLoading/Localize/LocalizeReadingZoneState.h
Normal file
@ -0,0 +1,22 @@
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#pragma once
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#include "AssetLoading/IZoneAssetLoaderState.h"
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#include <string>
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#include <unordered_set>
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class LocalizeReadingZoneState final : public IZoneAssetLoaderState
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{
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public:
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/**
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* Checks whether a localize key was already added.
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* Inserts key if it was not added yet.
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*
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* \param key The key to check
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* \returns \c true if key was not duplicated yet, \c false otherwise
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*/
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bool DoLocalizeEntryDuplicateCheck(const std::string& key);
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private:
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std::unordered_set<std::string> m_keys;
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};
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@ -8,8 +8,8 @@
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#include "Sequence/SequenceLocalizeFileReference.h"
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#include "Sequence/SequenceLocalizeFileVersion.h"
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LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language)
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: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language))
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LocalizeFileParser::LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState)
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: AbstractParser(lexer, std::make_unique<LocalizeFileParserState>(language, zoneState))
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{
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}
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@ -32,7 +32,7 @@ const std::vector<AbstractParser<SimpleParserValue, LocalizeFileParserState>::se
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return !m_state->m_end ? tests : noTests;
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}
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std::vector<LocalizeFileEntry> LocalizeFileParser::GetParsedValues()
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std::map<std::string, std::string> LocalizeFileParser::GetParsedValues()
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{
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return std::move(m_state->m_entries);
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}
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@ -12,6 +12,6 @@ protected:
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const std::vector<sequence_t*>& GetTestsForState() override;
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public:
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LocalizeFileParser(SimpleLexer* lexer, GameLanguage language);
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std::vector<LocalizeFileEntry> GetParsedValues();
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LocalizeFileParser(SimpleLexer* lexer, GameLanguage language, LocalizeReadingZoneState* zoneState);
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std::map<std::string, std::string> GetParsedValues();
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};
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@ -2,9 +2,10 @@
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#include "Localize/LocalizeCommon.h"
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LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language)
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LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language, LocalizeReadingZoneState* zoneState)
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: m_end(false),
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m_language(language)
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m_language(language),
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m_zone_state(zoneState)
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{
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m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language);
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for (auto& c : m_language_name_caps)
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@ -1,22 +1,24 @@
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#pragma once
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#include "Game/GameLanguage.h"
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#include "Localize/LocalizeFile.h"
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#include "Game/GameLanguage.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include <map>
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#include <unordered_set>
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#include <vector>
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class LocalizeFileParserState
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{
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public:
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bool m_end;
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std::vector<LocalizeFileEntry> m_entries;
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std::map<std::string, std::string> m_entries;
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GameLanguage m_language;
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LocalizeReadingZoneState* m_zone_state;
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std::string m_language_name_caps;
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std::string m_current_reference;
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std::unordered_set<std::string> m_current_reference_languages;
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explicit LocalizeFileParserState(GameLanguage language);
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LocalizeFileParserState(GameLanguage language, LocalizeReadingZoneState* zoneState);
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};
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@ -4,10 +4,11 @@
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#include "Parsing/Impl/CommentRemovingStreamProxy.h"
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#include "Parsing/Impl/ParserSingleInputStream.h"
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LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language)
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LocalizeFileReader::LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState)
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: m_file_name(std::move(fileName)),
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m_stream(nullptr),
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m_language(language)
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m_language(language),
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m_zone_state(zoneState)
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{
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OpenBaseStream(stream);
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SetupStreamProxies();
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@ -27,7 +28,7 @@ void LocalizeFileReader::SetupStreamProxies()
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m_stream = m_open_streams.back().get();
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}
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std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile()
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std::map<std::string, std::string> LocalizeFileReader::ReadLocalizeFile()
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{
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SimpleLexer::Config lexerConfig;
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lexerConfig.m_emit_new_line_tokens = true;
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@ -37,11 +38,11 @@ std::vector<LocalizeFileEntry> LocalizeFileReader::ReadLocalizeFile()
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lexerConfig.m_read_floating_point_numbers = false;
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const auto lexer = std::make_unique<SimpleLexer>(m_stream, std::move(lexerConfig));
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const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language);
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const auto parser = std::make_unique<LocalizeFileParser>(lexer.get(), m_language, m_zone_state);
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if (parser->Parse())
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return parser->GetParsedValues();
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std::cout << "Parsing localization file failed!" << std::endl;
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return std::vector<LocalizeFileEntry>();
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return std::map<std::string, std::string>();
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}
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@ -1,9 +1,10 @@
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#pragma once
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#include "Game/GameLanguage.h"
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#include "Localize/LocalizeFile.h"
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#include "Localize/LocalizeReadingZoneState.h"
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#include "Parsing/IParserLineStream.h"
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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@ -14,12 +15,13 @@ class LocalizeFileReader
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IParserLineStream* m_stream;
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std::vector<std::unique_ptr<IParserLineStream>> m_open_streams;
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GameLanguage m_language;
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LocalizeReadingZoneState* m_zone_state;
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bool OpenBaseStream(std::istream& stream);
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void SetupStreamProxies();
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public:
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language);
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LocalizeFileReader(std::istream& stream, std::string fileName, GameLanguage language, LocalizeReadingZoneState* zoneState);
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std::vector<LocalizeFileEntry> ReadLocalizeFile();
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std::map<std::string, std::string> ReadLocalizeFile();
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};
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileConfig final : public LocalizeFileParser::sequence_t
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileConsumeEmptyLines final : public LocalizeFileParser::sequence_t
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileEndMarker final : public LocalizeFileParser::sequence_t
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{
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@ -31,5 +31,13 @@ void SequenceLocalizeFileLanguageValue::ProcessMatch(LocalizeFileParserState* st
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state->m_current_reference_languages.emplace(langName);
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if (langName == state->m_language_name_caps)
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state->m_entries.emplace_back(state->m_current_reference, valueToken.StringValue());
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{
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const auto& currentReference = state->m_current_reference;
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if (!state->m_zone_state->DoLocalizeEntryDuplicateCheck(currentReference))
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{
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std::cout << "Localize: a value for reference \"" << currentReference << "\" was already defined\n";
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}
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state->m_entries[currentReference] = valueToken.StringValue();
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileLanguageValue final : public LocalizeFileParser::sequence_t
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileNotes final : public LocalizeFileParser::sequence_t
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileReference final : public LocalizeFileParser::sequence_t
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{
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@ -1,6 +1,6 @@
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#pragma once
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#include "Parsing/LocalizeFile/LocalizeFileParser.h"
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#include "Localize/Parsing/LocalizeFileParser.h"
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class SequenceLocalizeFileVersion final : public LocalizeFileParser::sequence_t
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{
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