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chore: adjust asset creation process to use separated AssetCreators

This commit is contained in:
Jan
2024-12-13 23:28:28 +00:00
parent 63046f5681
commit 4f0a405bdc
46 changed files with 638 additions and 278 deletions

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@@ -2,7 +2,4 @@
using namespace T5;
ObjCompilerResult ObjCompiler::CompileAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
{
return ObjCompilerResult::NO_COMPILATION_DONE;
}
void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition) const {}

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@@ -7,6 +7,6 @@ namespace T5
class ObjCompiler final : public IObjCompiler
{
public:
ObjCompilerResult CompileAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition) const override;
};
} // namespace T5