2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-01 16:51:56 +00:00

chore: adjust asset creation process to use separated AssetCreators

This commit is contained in:
Jan
2024-12-13 23:28:28 +00:00
parent 63046f5681
commit 4f0a405bdc
46 changed files with 638 additions and 278 deletions

View File

@ -62,6 +62,8 @@ void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& z
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection) const {}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);

View File

@ -22,6 +22,8 @@ namespace IW3
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
void UnloadContainersOfZone(Zone& zone) const override;
void ConfigureCreatorCollection(AssetCreatorCollection& collection) const override;
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
};