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chore: adjust asset creation process to use separated AssetCreators
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@@ -106,6 +106,8 @@ void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& z
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void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
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void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection) const {}
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bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
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{
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AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
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