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chore: adjust asset creation process to use separated AssetCreators
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@@ -22,6 +22,8 @@ namespace T6
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void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
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void UnloadContainersOfZone(Zone& zone) const override;
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void ConfigureCreatorCollection(AssetCreatorCollection& collection) const override;
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bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
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void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
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