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chore: adjust asset creation process to use separated AssetCreators
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Asset/AssetCreatorCollection.h"
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#include "AssetLoading/AssetLoadingContext.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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@@ -27,6 +28,8 @@ public:
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*/
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virtual void UnloadContainersOfZone(Zone& zone) const = 0;
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virtual void ConfigureCreatorCollection(AssetCreatorCollection& collection) const = 0;
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virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
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virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
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