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ZoneCodeGenerator: Add embedded reference handling to templates

This commit is contained in:
Jan
2019-11-21 01:46:41 +01:00
parent b0780ca565
commit 4f78570023
6 changed files with 94 additions and 21 deletions

View File

@ -1,30 +1,68 @@
// Everything related to loading a pointer with a count that can be larger than 1
LoadArrayPointerInner(context, structure, member) ::= <<
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);$endif$
>>
LoadArrayPointer_Loading(context, structure, member) ::= <%
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->Alloc<$TypeDeclaration(member.Member.VariableType)$>(alignof($TypeDeclaration(member.Member.VariableType)$));$\n$
LoadArrayPointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
$if(member.StructureType && !member.StructureType.IsLeaf)$
$TypeVarName(member.StructureType)$ = $TypeVarName(structure)$->$member.Member.Name$;$\n$
LoadArray_$member.Member.VariableType.Type.Name$(true, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$else$
m_stream->Load<$TypeDeclaration(member.Member.VariableType)$>($TypeVarName(structure)$->$member.Member.Name$, $PrintEvaluation(member.Computations.ArrayPointerCountEvaluation)$);
$endif$
%>
LoadArrayPointer_PointerCheck(context, structure, member) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.IsReusable)$
if($TypeVarName(structure)$->$member.Member.Name$ == PTR_FOLLOWING)
{
$LoadArrayPointerInner(context, structure, member)$
$LoadArrayPointer_Loading(context, structure, member)$
}
else
{
$TypeVarName(structure)$->$member.Member.Name$ = m_stream->ConvertOffsetToPointer($TypeVarName(structure)$->$member.Member.Name$);
}
$else$
$LoadArrayPointerInner(context, structure, member)$
$LoadArrayPointer_Loading(context, structure, member)$
$endif$
}
>>
LoadArrayPointer_Condition(context, structure, member) ::= <%
$if(member.Condition)$
$if(structure.IsUnion)$
if($PrintEvaluation(member.Condition)$)$\n$
{$\n$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
}$\n$
$\n$
$else$
if($PrintEvaluation(member.Condition)$)$\n$
{$\n$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
}$\n$
$\n$
$endif$
>>
$else$
$LoadArrayPointer_PointerCheck(context, structure, member)$$\n$
$\n$
$endif$
%>
LoadArrayPointer(context, structure, member) ::= <%
$if(!member.Computations.ShouldIgnore)$
$LoadArrayPointer_Condition(context, structure, member)$
$endif$
%>

View File

@ -0,0 +1,8 @@
// Everything related to loading an embedded reference
LoadEmbedded(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
$TypeVarName(member.StructureType)$ = &$TypeVarName(structure)$->$member.Member.Name$;
Load_$member.Member.VariableType.Type.Name$(false);
$endif$
>>

View File

@ -14,9 +14,7 @@ $LoaderClassName(member.StructureType)$ loader(m_script_string_provider, m_zone,
loader.Load(&$TypeVarName(structure)$->$member.Member.Name$);
>>
LoadSinglePointer(context, structure, member) ::= <<
$if(!member.Computations.ShouldIgnore)$
$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$ $! TODO: FIX ARRAYS !$
LoadSinglePointer_PointerCheck(context, structure, member) ::= <<
if ($TypeVarName(structure)$->$member.Member.Name$)
{
$if(member.StructureType && member.StructureType.IsAsset)$
@ -36,6 +34,29 @@ if ($TypeVarName(structure)$->$member.Member.Name$)
$endif$
$endif$
}
>>
LoadSinglePointer_Condition(context, structure, member) ::= <%
$if(member.Condition)$
if($PrintEvaluation(member.Condition)$)$\n$
{$\n$
$LoadSinglePointer_PointerCheck(context, structure, member)$$\n$
}$\n$
$\n$
$else$
$LoadSinglePointer_PointerCheck(context, structure, member)$$\n$
$\n$
$endif$
%>
LoadSinglePointer(context, structure, member) ::= <%
$if(!member.Computations.ShouldIgnore)$
$if(!member.Computations.IsArray && member.Computations.PointerDepthIsOne)$$! TODO: FIX ARRAYS !$
$LoadSinglePointer_Condition(context, structure, member)$
$endif$
$endif$
>>
%>