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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-26 06:11:53 +00:00

Add load argument to unlinker to load zones before trying to unlink specified zones

this allows to make sure certain ipaks are loaded before dumping
This commit is contained in:
Jan
2021-03-27 16:45:30 +01:00
parent 7d4029b21f
commit 4f995751ce
10 changed files with 158 additions and 81 deletions

View File

@ -159,12 +159,13 @@ public:
return nullptr;
// Create new zone
auto* zone = new Zone(fileName, 0, &g_GameIW4);
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zone, 0);
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW4);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(zone);
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
@ -185,7 +186,7 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader;

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@ -2,6 +2,7 @@
#include <cassert>
#include <cstring>
#include <memory>
#include "Game/T6/T6.h"
#include "Game/T6/ZoneConstantsT6.h"
@ -178,12 +179,13 @@ public:
return nullptr;
// Create new zone
auto* zone = new Zone(fileName, 0, &g_GameT6);
zone->m_pools = std::make_unique<GameAssetPoolT6>(zone, 0);
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT6);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(zone);
auto* zoneLoader = new ZoneLoader(std::move(zone));
SetupBlock(zoneLoader);
@ -201,7 +203,7 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zone, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
if (isSecure)
{

View File

@ -1,26 +1,27 @@
#include "ZoneLoader.h"
#include "Exception/LoadingException.h"
#include "LoadingFileStream.h"
#include <algorithm>
ZoneLoader::ZoneLoader(Zone* zone)
#include "Exception/LoadingException.h"
#include "LoadingFileStream.h"
ZoneLoader::ZoneLoader(std::unique_ptr<Zone> zone)
: m_processor_chain_dirty(false),
m_zone(std::move(zone))
{
m_zone = zone;
m_processor_chain_dirty = false;
}
ILoadingStream* ZoneLoader::BuildLoadingChain(ILoadingStream* rootStream)
{
auto* currentStream = rootStream;
for(const auto& processor : m_processors)
for (const auto& processor : m_processors)
{
processor->SetBaseStream(currentStream);
currentStream = processor.get();
}
m_processor_chain_dirty = false;
return currentStream;
}
@ -50,9 +51,9 @@ void ZoneLoader::AddStreamProcessor(std::unique_ptr<StreamProcessor> streamProce
void ZoneLoader::RemoveStreamProcessor(StreamProcessor* streamProcessor)
{
for(auto i = m_processors.begin(); i < m_processors.end(); ++i)
for (auto i = m_processors.begin(); i < m_processors.end(); ++i)
{
if(i->get() == streamProcessor)
if (i->get() == streamProcessor)
{
m_processors.erase(i);
m_processor_chain_dirty = true;
@ -61,18 +62,18 @@ void ZoneLoader::RemoveStreamProcessor(StreamProcessor* streamProcessor)
}
}
Zone* ZoneLoader::LoadZone(std::istream& stream)
std::unique_ptr<Zone> ZoneLoader::LoadZone(std::istream& stream)
{
LoadingFileStream fileStream(stream);
auto* endStream = BuildLoadingChain(&fileStream);
try
{
for(const auto& step : m_steps)
for (const auto& step : m_steps)
{
step->PerformStep(this, endStream);
if(m_processor_chain_dirty)
if (m_processor_chain_dirty)
{
endStream = BuildLoadingChain(&fileStream);
}
@ -83,12 +84,10 @@ Zone* ZoneLoader::LoadZone(std::istream& stream)
const auto detailedMessage = e.DetailedMessage();
printf("Loading fastfile failed: %s\n", detailedMessage.c_str());
delete m_zone;
return nullptr;
}
m_zone->Register();
return m_zone;
return std::move(m_zone);
}

View File

@ -7,6 +7,7 @@
#include <vector>
#include <istream>
#include <memory>
class ILoadingStep;
@ -17,14 +18,14 @@ class ZoneLoader
bool m_processor_chain_dirty;
Zone* m_zone;
std::unique_ptr<Zone> m_zone;
ILoadingStream* BuildLoadingChain(ILoadingStream* rootStream);
public:
std::vector<XBlock*> m_blocks;
explicit ZoneLoader(Zone* zone);
explicit ZoneLoader(std::unique_ptr<Zone> zone);
void AddXBlock(std::unique_ptr<XBlock> block);
void AddLoadingStep(std::unique_ptr<ILoadingStep> step);
@ -32,5 +33,5 @@ public:
void RemoveStreamProcessor(StreamProcessor* streamProcessor);
Zone* LoadZone(std::istream& stream);
std::unique_ptr<Zone> LoadZone(std::istream& stream);
};

View File

@ -16,7 +16,7 @@ IZoneLoaderFactory* ZoneLoaderFactories[]
new T6::ZoneLoaderFactory()
};
Zone* ZoneLoading::LoadZone(const std::string& path)
std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
{
auto zoneName = fs::path(path).filename().replace_extension("").string();
std::ifstream file(path, std::fstream::in | std::fstream::binary);
@ -50,9 +50,9 @@ Zone* ZoneLoading::LoadZone(const std::string& path)
return nullptr;
}
auto* loadedZone = zoneLoader->LoadZone(file);
auto loadedZone = zoneLoader->LoadZone(file);
delete zoneLoader;
file.close();
return loadedZone;
return std::move(loadedZone);
}

View File

@ -6,5 +6,5 @@
class ZoneLoading
{
public:
static Zone* LoadZone(const std::string& path);
static std::unique_ptr<Zone> LoadZone(const std::string& path);
};