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feat: dump leaderboard definitions on T6
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#include "AssetDumperLeaderboardDef.h"
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#include "Game/T6/LeaderboardDef/JsonLeaderboardDefWriter.h"
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#include <format>
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#include <ranges>
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using namespace T6;
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std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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return true;
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}
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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if (!assetFile)
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return;
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DumpLeaderboardDefAsJson(*assetFile, asset->Asset());
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}
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@@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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};
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} // namespace T6
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